C# Class EKUnleashed.GameClient

Show file Open project: psouza4/EKUnleashed Class Usage Examples

Public Properties

Property Type Description
All_Cards_JSON string
All_Runes_JSON string
All_Skills_JSON string
Cards_English_JSON_Parsed Newtonsoft.Json.Linq.JObject
Cards_JSON_Parsed Newtonsoft.Json.Linq.JObject
Chat EKUnleashed.GameChat
Clan_ID string
Clan_Name string
Current_Demon_MeritCard1_ID string
Current_Demon_MeritCard2_ID string
DI_BoughtCooldown bool
Defense_Deck_ID string
GAME_URL string
Game_CDN_URL string
KW_AttackTargets KW_Point[]
KW_Deck_ID string
KW_DefendTargets KW_Point[]
KW_Ongoing bool
Kingdom_War_ID string
Login_ARC_DeviceToken string
Login_ARC_UIN string
Login_Device string
Login_NickName string
Login_UID string
ParentForm EKUnleashed.frmMain
PassportLoginJSON string
Runes_JSON_Parsed Newtonsoft.Json.Linq.JObject
ScheduledEvents Scheduler.ScheduledEvent>.Dictionary
ServerName string
ServerTime System.DateTime
ServerTimeChecked System.DateTime
Service GameService
Skills_English_JSON_Parsed Newtonsoft.Json.Linq.JObject
Skills_JSON_Parsed Newtonsoft.Json.Linq.JObject
TAG_EK_DateOnLoad string
UserCards_CachedData Newtonsoft.Json.Linq.JObject
UserRunes_CachedData Newtonsoft.Json.Linq.JObject
User_Gems int
User_Level int
Want_Game_Login bool
_DIStarted System.DateTime
_DefaultDeck string
_doing_invasion bool
_invasion_ended bool
locker object
locker_gamedata object
login_done_arc bool
m_strBuildTime string
opts EKUnleashed.Comm.CommFetchOptions
seq_id int

Private Properties

Property Type Description
ClaimChestRewards int
ConvertSettingPOI KW_Point
DropLevelFromName string
FindBestUserCardByName_IndexID int
FindBestUserRuneByName_IndexID int
Login_EK EKUnleashed.Comm.CommFetchOptions
Login_ER EKUnleashed.Comm.CommFetchOptions
Login_LOA EKUnleashed.Comm.CommFetchOptions
Login_MR EKUnleashed.Comm.CommFetchOptions
Login_SW EKUnleashed.Comm.CommFetchOptions
Login_SW_New EKUnleashed.Comm.CommFetchOptions
MapType string
Play_DoTowerMaze MazeStatus
Play_FightRaider_Hydra__real void
Play_FightThieves__real void
RequestMeaning string
StoreReplay void
TranslateRewardID_EK string
TranslateRewardID_LoA string
TrimSkillName string

Public Methods

Method Description
BuildDeckCards ( List cards ) : List
BuildDeckRunes ( List runes ) : List
CardSearch ( string card_name, Newtonsoft.Json.Linq.JObject users_cards = null ) : void
CheckLogin ( ) : EKUnleashed.Comm.CommFetchOptions
ClaimAllRewards_SkipSettingsCheck ( Newtonsoft.Json.Linq.JObject joUserInfo = null ) : int
ClaimGiftCode ( string giftcode, bool supress_badcode = false ) : bool
ClanMemberReport ( ) : void
ConvertCardElementToText ( object element ) : string
ConvertRuneElementToText ( object element ) : string
DeckReport ( ) : void
DeckToUseForDI ( string which_demon_invasion_cardID ) : string
DeckToUseForRaiders ( ) : string
DeckToUseForThief ( ) : string
DemonDeckToUse ( string demon ) : string
DumpData ( ) : void
EnchantCard ( string card_name, int card_level, int unique_card_id_to_enchant ) : void
EnchantRune ( string rune_name, int rune_level, int unique_rune_id_to_enchant ) : void
FillDeckCustom ( string deck_to_use, string deck_cards, string deck_runes ) : string
FillDeckCustom_DeckID ( string group_id, string deck_cards, string deck_runes ) : bool
FixUnicode ( string s ) : string
FriendlyReplacerInbound ( string text ) : string
FriendlyReplacerOutbound ( string text ) : string
GameAbbreviation ( GameService svc ) : string
GameVitalsUpdate ( string game_data = null, string arena_data = null, string thief_data = null ) : void
GetCardByID ( int id ) : Newtonsoft.Json.Linq.JObject
GetCardByID_English ( int id ) : Newtonsoft.Json.Linq.JObject
GetCardByName ( string name ) : Newtonsoft.Json.Linq.JObject
GetCardName ( string id ) : string
GetDeckIDForOrdinal ( string deck_ordinal, string deck_JSON = null ) : string
GetDeckInfo ( string deck_ordinal, string deck_JSON = null ) : string
GetGameData ( EKUnleashed.Comm &opts, string page, string action, bool log = false, string log_to = "", bool only_if_valid = true ) : string
GetGameData ( EKUnleashed.Comm &opts, string page, string action, string post_data = "", bool log = false, string log_to = "", bool only_if_valid = true ) : string
GetGameData ( string page, string action ) : string
GetGameData ( string page, string action, bool log = false, string log_to = "", bool only_if_valid = true ) : string
GetGameData ( string page, string action, string post_data ) : string
GetGameData ( string page, string action, string post_data, bool log = false, string log_to = "", bool only_if_valid = true ) : string
GetGameData__internal ( EKUnleashed.Comm &opts, string page, string action, string post_data = "", bool log = false, string log_to = "", bool only_if_valid = true ) : string
GetRuneByID ( int id ) : Newtonsoft.Json.Linq.JObject
GetRuneByName ( string name ) : Newtonsoft.Json.Linq.JObject
GetSkillByID ( int id ) : Newtonsoft.Json.Linq.JObject
GetSkillByID_English ( int id ) : Newtonsoft.Json.Linq.JObject
GetSkillByName ( string name ) : Newtonsoft.Json.Linq.JObject
GetSkillsByName ( string name ) : System.Collections.Generic.IEnumerable
GetUserID ( string name ) : string
GetUsersCards ( ) : Newtonsoft.Json.Linq.JObject
GetUsersRunes ( ) : Newtonsoft.Json.Linq.JObject
HelpText ( ) : void
KingdomWar_Fight ( ) : void
KingdomWar_LoadTargets ( ) : void
KingdomWar_NotificationCallback ( int msgid, string msg ) : void
KingdomWar_Reset ( ) : void
KingdomWar_WarBegins ( ) : void
KingdomWar_WarEnds ( ) : void
Login_EK_GetARCID ( ) : string
Login_EK_GetARCID ( string user_override, string pass_override ) : string
MasterLogin ( ) : void
MeditateReward ( string json ) : string
NameOfDemon ( string which_demon_invasion_cardID ) : string
NewestCardReport ( ) : void
Play_ArenaFight ( ) : void
Play_AutomaticallyCraftCards ( ) : void
Play_ClaimAllRewards ( Newtonsoft.Json.Linq.JObject joUserInfo = null ) : void
Play_DailyClaimTaskReward ( int iPoint ) : void
Play_DailyFreeCards ( ) : void
Play_DailyTasks ( ) : void
Play_DemonInvasion ( ) : void
Play_DemonInvasion_CooldownWait ( string BossName, string CardReward, int current_cooldown, int waited_for_fight_data, Newtonsoft.Json.Linq.JObject initial_DI_boss = null, Newtonsoft.Json.Linq.JObject initial_DI_rank = null ) : void
Play_DoDailyEnchantAndSell ( ) : void
Play_DoDailyTemple ( ) : void
Play_Explore ( ) : void
Play_Explore ( bool use_all_energy ) : void
Play_FieldOfHonorSpins ( ) : void
Play_FightMapInvasions ( ) : void
Play_FightRaider_Hydra ( ) : void
Play_FightThieves ( ) : void
Play_PickMapToExplore ( ) : string
Play_ReceiveFriendListEnergy ( ) : void
Play_ResetAllTowersFree ( ) : void
Play_SendFriendListEnergy ( ) : void
Play_SpendEnergy ( int override_mode ) : void
Play_StopDemonInvasion ( ) : void
Play_TempleMeditation ( int threshold, int absolute_count ) : void
Play_WorldTree ( bool manually_started ) : void
ReloadSettings ( ) : void
ResetMazeTower ( int tower ) : void
RestartAllEvents ( ) : void
RuneSearch ( string rune_name, Newtonsoft.Json.Linq.JObject users_runes = null ) : void
SQL_Creator_NonUserData ( ) : void
SQL_Creator_UserData ( ) : void
ScheduleAllEvents ( ) : void
SetDeckInfo ( string deck_ordinal, List card_id_list, List rune_id_list, string deck_JSON = null ) : string[]
SetDeckInfo_DeckID ( string group_id, List card_id_list, List rune_id_list, string deck_JSON = null ) : string[]
ShortCardInfo ( int card_ID, int level, bool compact_view = false ) : string
ShortCardInfo ( string unique_user_card_ID, bool compact_view = false ) : string
ShortRuneInfo ( int rune_ID, int level, bool compact_view = false ) : string
ShortRuneInfo ( string unique_user_rune_ID, bool compact_view = false ) : string
StopAllEvents ( ) : void
StopEverything ( ) : void
SwitchDecks ( string deck_ordinal, string deck_JSON = null ) : void
TranslateCardName ( string name ) : string

Private Methods

Method Description
ClaimChestRewards ( ) : int
ConvertSettingPOI ( string setting ) : KW_Point
DropLevelFromName ( string card_or_rune_name ) : string
FindBestUserCardByName_IndexID ( string name, Newtonsoft.Json.Linq.JObject users_cards = null ) : int
FindBestUserRuneByName_IndexID ( string name, Newtonsoft.Json.Linq.JObject users_runes = null ) : int
Login_EK ( ) : EKUnleashed.Comm.CommFetchOptions
Login_ER ( ) : EKUnleashed.Comm.CommFetchOptions
Login_LOA ( ) : EKUnleashed.Comm.CommFetchOptions
Login_MR ( ) : EKUnleashed.Comm.CommFetchOptions
Login_SW ( string language_to_use = "ZH_CN" ) : EKUnleashed.Comm.CommFetchOptions
Login_SW_New ( ) : EKUnleashed.Comm.CommFetchOptions
MapType ( int type ) : string
Play_DoTowerMaze ( EKUnleashed.Comm &opts, int map_stage ) : MazeStatus
Play_FightRaider_Hydra__real ( ) : void
Play_FightThieves__real ( ) : void
RequestMeaning ( string page, string action, string log_to ) : string
StoreReplay ( string request, string result ) : void
TranslateRewardID_EK ( int id ) : string
TranslateRewardID_LoA ( int id ) : string
TrimSkillName ( string skill_name ) : string

Method Details

BuildDeckCards() public method

public BuildDeckCards ( List cards ) : List
cards List
return List

BuildDeckRunes() public method

public BuildDeckRunes ( List runes ) : List
runes List
return List

CardSearch() public method

public CardSearch ( string card_name, Newtonsoft.Json.Linq.JObject users_cards = null ) : void
card_name string
users_cards Newtonsoft.Json.Linq.JObject
return void

CheckLogin() public method

public CheckLogin ( ) : EKUnleashed.Comm.CommFetchOptions
return EKUnleashed.Comm.CommFetchOptions

ClaimAllRewards_SkipSettingsCheck() public method

public ClaimAllRewards_SkipSettingsCheck ( Newtonsoft.Json.Linq.JObject joUserInfo = null ) : int
joUserInfo Newtonsoft.Json.Linq.JObject
return int

ClaimGiftCode() public method

public ClaimGiftCode ( string giftcode, bool supress_badcode = false ) : bool
giftcode string
supress_badcode bool
return bool

ClanMemberReport() public method

public ClanMemberReport ( ) : void
return void

ConvertCardElementToText() public static method

public static ConvertCardElementToText ( object element ) : string
element object
return string

ConvertRuneElementToText() public static method

public static ConvertRuneElementToText ( object element ) : string
element object
return string

DeckReport() public method

public DeckReport ( ) : void
return void

DeckToUseForDI() public method

public DeckToUseForDI ( string which_demon_invasion_cardID ) : string
which_demon_invasion_cardID string
return string

DeckToUseForRaiders() public method

public DeckToUseForRaiders ( ) : string
return string

DeckToUseForThief() public method

public DeckToUseForThief ( ) : string
return string

DemonDeckToUse() public method

public DemonDeckToUse ( string demon ) : string
demon string
return string

DumpData() public method

public DumpData ( ) : void
return void

EnchantCard() public method

public EnchantCard ( string card_name, int card_level, int unique_card_id_to_enchant ) : void
card_name string
card_level int
unique_card_id_to_enchant int
return void

EnchantRune() public method

public EnchantRune ( string rune_name, int rune_level, int unique_rune_id_to_enchant ) : void
rune_name string
rune_level int
unique_rune_id_to_enchant int
return void

FillDeckCustom() public method

public FillDeckCustom ( string deck_to_use, string deck_cards, string deck_runes ) : string
deck_to_use string
deck_cards string
deck_runes string
return string

FillDeckCustom_DeckID() public method

public FillDeckCustom_DeckID ( string group_id, string deck_cards, string deck_runes ) : bool
group_id string
deck_cards string
deck_runes string
return bool

FixUnicode() public static method

public static FixUnicode ( string s ) : string
s string
return string

FriendlyReplacerInbound() public method

public FriendlyReplacerInbound ( string text ) : string
text string
return string

FriendlyReplacerOutbound() public method

public FriendlyReplacerOutbound ( string text ) : string
text string
return string

GameAbbreviation() public static method

public static GameAbbreviation ( GameService svc ) : string
svc GameService
return string

GameVitalsUpdate() public method

public GameVitalsUpdate ( string game_data = null, string arena_data = null, string thief_data = null ) : void
game_data string
arena_data string
thief_data string
return void

GetCardByID() public method

public GetCardByID ( int id ) : Newtonsoft.Json.Linq.JObject
id int
return Newtonsoft.Json.Linq.JObject

GetCardByID_English() public method

public GetCardByID_English ( int id ) : Newtonsoft.Json.Linq.JObject
id int
return Newtonsoft.Json.Linq.JObject

GetCardByName() public method

public GetCardByName ( string name ) : Newtonsoft.Json.Linq.JObject
name string
return Newtonsoft.Json.Linq.JObject

GetCardName() public method

public GetCardName ( string id ) : string
id string
return string

GetDeckIDForOrdinal() public method

public GetDeckIDForOrdinal ( string deck_ordinal, string deck_JSON = null ) : string
deck_ordinal string
deck_JSON string
return string

GetDeckInfo() public method

public GetDeckInfo ( string deck_ordinal, string deck_JSON = null ) : string
deck_ordinal string
deck_JSON string
return string

GetGameData() public method

public GetGameData ( EKUnleashed.Comm &opts, string page, string action, bool log = false, string log_to = "", bool only_if_valid = true ) : string
opts EKUnleashed.Comm
page string
action string
log bool
log_to string
only_if_valid bool
return string

GetGameData() public method

public GetGameData ( EKUnleashed.Comm &opts, string page, string action, string post_data = "", bool log = false, string log_to = "", bool only_if_valid = true ) : string
opts EKUnleashed.Comm
page string
action string
post_data string
log bool
log_to string
only_if_valid bool
return string

GetGameData() public method

public GetGameData ( string page, string action ) : string
page string
action string
return string

GetGameData() public method

public GetGameData ( string page, string action, bool log = false, string log_to = "", bool only_if_valid = true ) : string
page string
action string
log bool
log_to string
only_if_valid bool
return string

GetGameData() public method

public GetGameData ( string page, string action, string post_data ) : string
page string
action string
post_data string
return string

GetGameData() public method

public GetGameData ( string page, string action, string post_data, bool log = false, string log_to = "", bool only_if_valid = true ) : string
page string
action string
post_data string
log bool
log_to string
only_if_valid bool
return string

GetGameData__internal() public method

public GetGameData__internal ( EKUnleashed.Comm &opts, string page, string action, string post_data = "", bool log = false, string log_to = "", bool only_if_valid = true ) : string
opts EKUnleashed.Comm
page string
action string
post_data string
log bool
log_to string
only_if_valid bool
return string

GetRuneByID() public method

public GetRuneByID ( int id ) : Newtonsoft.Json.Linq.JObject
id int
return Newtonsoft.Json.Linq.JObject

GetRuneByName() public method

public GetRuneByName ( string name ) : Newtonsoft.Json.Linq.JObject
name string
return Newtonsoft.Json.Linq.JObject

GetSkillByID() public method

public GetSkillByID ( int id ) : Newtonsoft.Json.Linq.JObject
id int
return Newtonsoft.Json.Linq.JObject

GetSkillByID_English() public method

public GetSkillByID_English ( int id ) : Newtonsoft.Json.Linq.JObject
id int
return Newtonsoft.Json.Linq.JObject

GetSkillByName() public method

public GetSkillByName ( string name ) : Newtonsoft.Json.Linq.JObject
name string
return Newtonsoft.Json.Linq.JObject

GetSkillsByName() public method

public GetSkillsByName ( string name ) : System.Collections.Generic.IEnumerable
name string
return System.Collections.Generic.IEnumerable

GetUserID() public method

public GetUserID ( string name ) : string
name string
return string

GetUsersCards() public method

public GetUsersCards ( ) : Newtonsoft.Json.Linq.JObject
return Newtonsoft.Json.Linq.JObject

GetUsersRunes() public method

public GetUsersRunes ( ) : Newtonsoft.Json.Linq.JObject
return Newtonsoft.Json.Linq.JObject

HelpText() public method

public HelpText ( ) : void
return void

KingdomWar_Fight() public method

public KingdomWar_Fight ( ) : void
return void

KingdomWar_LoadTargets() public method

public KingdomWar_LoadTargets ( ) : void
return void

KingdomWar_NotificationCallback() public method

public KingdomWar_NotificationCallback ( int msgid, string msg ) : void
msgid int
msg string
return void

KingdomWar_Reset() public method

public KingdomWar_Reset ( ) : void
return void

KingdomWar_WarBegins() public method

public KingdomWar_WarBegins ( ) : void
return void

KingdomWar_WarEnds() public method

public KingdomWar_WarEnds ( ) : void
return void

Login_EK_GetARCID() public method

public Login_EK_GetARCID ( ) : string
return string

Login_EK_GetARCID() public method

public Login_EK_GetARCID ( string user_override, string pass_override ) : string
user_override string
pass_override string
return string

MasterLogin() public method

public MasterLogin ( ) : void
return void

MeditateReward() public method

public MeditateReward ( string json ) : string
json string
return string

NameOfDemon() public method

public NameOfDemon ( string which_demon_invasion_cardID ) : string
which_demon_invasion_cardID string
return string

NewestCardReport() public method

public NewestCardReport ( ) : void
return void

Play_ArenaFight() public method

public Play_ArenaFight ( ) : void
return void

Play_AutomaticallyCraftCards() public method

public Play_AutomaticallyCraftCards ( ) : void
return void

Play_ClaimAllRewards() public method

public Play_ClaimAllRewards ( Newtonsoft.Json.Linq.JObject joUserInfo = null ) : void
joUserInfo Newtonsoft.Json.Linq.JObject
return void

Play_DailyClaimTaskReward() public method

public Play_DailyClaimTaskReward ( int iPoint ) : void
iPoint int
return void

Play_DailyFreeCards() public method

public Play_DailyFreeCards ( ) : void
return void

Play_DailyTasks() public method

public Play_DailyTasks ( ) : void
return void

Play_DemonInvasion() public method

public Play_DemonInvasion ( ) : void
return void

Play_DemonInvasion_CooldownWait() public method

public Play_DemonInvasion_CooldownWait ( string BossName, string CardReward, int current_cooldown, int waited_for_fight_data, Newtonsoft.Json.Linq.JObject initial_DI_boss = null, Newtonsoft.Json.Linq.JObject initial_DI_rank = null ) : void
BossName string
CardReward string
current_cooldown int
waited_for_fight_data int
initial_DI_boss Newtonsoft.Json.Linq.JObject
initial_DI_rank Newtonsoft.Json.Linq.JObject
return void

Play_DoDailyEnchantAndSell() public method

public Play_DoDailyEnchantAndSell ( ) : void
return void

Play_DoDailyTemple() public method

public Play_DoDailyTemple ( ) : void
return void

Play_Explore() public method

public Play_Explore ( ) : void
return void

Play_Explore() public method

public Play_Explore ( bool use_all_energy ) : void
use_all_energy bool
return void

Play_FieldOfHonorSpins() public method

public Play_FieldOfHonorSpins ( ) : void
return void

Play_FightMapInvasions() public method

public Play_FightMapInvasions ( ) : void
return void

Play_FightRaider_Hydra() public method

public Play_FightRaider_Hydra ( ) : void
return void

Play_FightThieves() public method

public Play_FightThieves ( ) : void
return void

Play_PickMapToExplore() public method

public Play_PickMapToExplore ( ) : string
return string

Play_ReceiveFriendListEnergy() public method

public Play_ReceiveFriendListEnergy ( ) : void
return void

Play_ResetAllTowersFree() public method

public Play_ResetAllTowersFree ( ) : void
return void

Play_SendFriendListEnergy() public method

public Play_SendFriendListEnergy ( ) : void
return void

Play_SpendEnergy() public method

public Play_SpendEnergy ( int override_mode ) : void
override_mode int
return void

Play_StopDemonInvasion() public method

public Play_StopDemonInvasion ( ) : void
return void

Play_TempleMeditation() public method

public Play_TempleMeditation ( int threshold, int absolute_count ) : void
threshold int
absolute_count int
return void

Play_WorldTree() public method

public Play_WorldTree ( bool manually_started ) : void
manually_started bool
return void

ReloadSettings() public method

public ReloadSettings ( ) : void
return void

ResetMazeTower() public method

public ResetMazeTower ( int tower ) : void
tower int
return void

RestartAllEvents() public method

public RestartAllEvents ( ) : void
return void

RuneSearch() public method

public RuneSearch ( string rune_name, Newtonsoft.Json.Linq.JObject users_runes = null ) : void
rune_name string
users_runes Newtonsoft.Json.Linq.JObject
return void

SQL_Creator_NonUserData() public method

public SQL_Creator_NonUserData ( ) : void
return void

SQL_Creator_UserData() public method

public SQL_Creator_UserData ( ) : void
return void

ScheduleAllEvents() public method

public ScheduleAllEvents ( ) : void
return void

SetDeckInfo() public method

public SetDeckInfo ( string deck_ordinal, List card_id_list, List rune_id_list, string deck_JSON = null ) : string[]
deck_ordinal string
card_id_list List
rune_id_list List
deck_JSON string
return string[]

SetDeckInfo_DeckID() public method

public SetDeckInfo_DeckID ( string group_id, List card_id_list, List rune_id_list, string deck_JSON = null ) : string[]
group_id string
card_id_list List
rune_id_list List
deck_JSON string
return string[]

ShortCardInfo() public method

public ShortCardInfo ( int card_ID, int level, bool compact_view = false ) : string
card_ID int
level int
compact_view bool
return string

ShortCardInfo() public method

public ShortCardInfo ( string unique_user_card_ID, bool compact_view = false ) : string
unique_user_card_ID string
compact_view bool
return string

ShortRuneInfo() public method

public ShortRuneInfo ( int rune_ID, int level, bool compact_view = false ) : string
rune_ID int
level int
compact_view bool
return string

ShortRuneInfo() public method

public ShortRuneInfo ( string unique_user_rune_ID, bool compact_view = false ) : string
unique_user_rune_ID string
compact_view bool
return string

StopAllEvents() public method

public StopAllEvents ( ) : void
return void

StopEverything() public method

public StopEverything ( ) : void
return void

SwitchDecks() public method

public SwitchDecks ( string deck_ordinal, string deck_JSON = null ) : void
deck_ordinal string
deck_JSON string
return void

TranslateCardName() public method

public TranslateCardName ( string name ) : string
name string
return string

Property Details

All_Cards_JSON public property

public string All_Cards_JSON
return string

All_Runes_JSON public property

public string All_Runes_JSON
return string

All_Skills_JSON public property

public string All_Skills_JSON
return string

Cards_English_JSON_Parsed public property

public JObject,Newtonsoft.Json.Linq Cards_English_JSON_Parsed
return Newtonsoft.Json.Linq.JObject

Cards_JSON_Parsed public property

public JObject,Newtonsoft.Json.Linq Cards_JSON_Parsed
return Newtonsoft.Json.Linq.JObject

Chat public property

public GameChat,EKUnleashed Chat
return EKUnleashed.GameChat

Clan_ID public property

public string Clan_ID
return string

Clan_Name public property

public string Clan_Name
return string

Current_Demon_MeritCard1_ID public property

public string Current_Demon_MeritCard1_ID
return string

Current_Demon_MeritCard2_ID public property

public string Current_Demon_MeritCard2_ID
return string

DI_BoughtCooldown public property

public bool DI_BoughtCooldown
return bool

Defense_Deck_ID public property

public string Defense_Deck_ID
return string

GAME_URL public property

public string GAME_URL
return string

Game_CDN_URL public property

public string Game_CDN_URL
return string

KW_AttackTargets public static property

public static KW_Point[] KW_AttackTargets
return KW_Point[]

KW_Deck_ID public property

public string KW_Deck_ID
return string

KW_DefendTargets public static property

public static KW_Point[] KW_DefendTargets
return KW_Point[]

KW_Ongoing public property

public bool KW_Ongoing
return bool

Kingdom_War_ID public property

public string Kingdom_War_ID
return string

Login_ARC_DeviceToken public property

public string Login_ARC_DeviceToken
return string

Login_ARC_UIN public property

public string Login_ARC_UIN
return string

Login_Device public property

public string Login_Device
return string

Login_NickName public property

public string Login_NickName
return string

Login_UID public property

public string Login_UID
return string

ParentForm public property

public EKUnleashed.frmMain ParentForm
return EKUnleashed.frmMain

PassportLoginJSON public property

public string PassportLoginJSON
return string

Runes_JSON_Parsed public property

public JObject,Newtonsoft.Json.Linq Runes_JSON_Parsed
return Newtonsoft.Json.Linq.JObject

ScheduledEvents public property

public Dictionary ScheduledEvents
return Scheduler.ScheduledEvent>.Dictionary

ServerName public property

public string ServerName
return string

ServerTime public static property

public static DateTime,System ServerTime
return System.DateTime

ServerTimeChecked public static property

public static DateTime,System ServerTimeChecked
return System.DateTime

Service public property

public GameService Service
return GameService

Skills_English_JSON_Parsed public property

public JObject,Newtonsoft.Json.Linq Skills_English_JSON_Parsed
return Newtonsoft.Json.Linq.JObject

Skills_JSON_Parsed public property

public JObject,Newtonsoft.Json.Linq Skills_JSON_Parsed
return Newtonsoft.Json.Linq.JObject

TAG_EK_DateOnLoad public static property

public static string TAG_EK_DateOnLoad
return string

UserCards_CachedData public property

public JObject,Newtonsoft.Json.Linq UserCards_CachedData
return Newtonsoft.Json.Linq.JObject

UserRunes_CachedData public property

public JObject,Newtonsoft.Json.Linq UserRunes_CachedData
return Newtonsoft.Json.Linq.JObject

User_Gems public property

public int User_Gems
return int

User_Level public property

public int User_Level
return int

Want_Game_Login public property

public bool Want_Game_Login
return bool

_DIStarted public property

public DateTime,System _DIStarted
return System.DateTime

_DefaultDeck public property

public string _DefaultDeck
return string

_doing_invasion public property

public bool _doing_invasion
return bool

_invasion_ended public property

public bool _invasion_ended
return bool

locker public property

public object locker
return object

locker_gamedata public property

public object locker_gamedata
return object

login_done_arc public property

public bool login_done_arc
return bool

m_strBuildTime public static property

public static string m_strBuildTime
return string

opts public property

public Comm.CommFetchOptions,EKUnleashed opts
return EKUnleashed.Comm.CommFetchOptions

seq_id public property

public int seq_id
return int