C# Class DarkEmu_GameServer.Players

Show file Open project: CarlosX/DarkEmu

Public Methods

Method Description
CreateDeSpawnPacket ( uint UniqueId ) : byte[]
GetObjectIndex ( uint ObjectId ) : int
GetObjectIndexAndType ( int Index_, uint ObjectId ) : int
OnIngameNotify ( PacketReader reader_, int Index_ ) : void
OnRangeSpawn ( int Index_ ) : void
OnTarget ( PacketReader reader_, int Index_ ) : void

Method Details

CreateDeSpawnPacket() public static method

public static CreateDeSpawnPacket ( uint UniqueId ) : byte[]
UniqueId uint
return byte[]

GetObjectIndex() public static method

public static GetObjectIndex ( uint ObjectId ) : int
ObjectId uint
return int

GetObjectIndexAndType() public static method

public static GetObjectIndexAndType ( int Index_, uint ObjectId ) : int
Index_ int
ObjectId uint
return int

OnIngameNotify() public static method

public static OnIngameNotify ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
return void

OnRangeSpawn() public static method

public static OnRangeSpawn ( int Index_ ) : void
Index_ int
return void

OnTarget() public static method

public static OnTarget ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
return void