C# Class Danmaku_no_Kyojin.Screens.GameplayScreen

Inheritance: BaseGameState
Show file Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
GameplayScreen ( Microsoft.Xna.Framework.Game game, GameStateManager manager ) : System
Initialize ( ) : void
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
LoadContent ( ) : void
UnloadContent ( ) : void

Private Methods

Method Description
DrawPlayerCamera ( GameTime gameTime, Player p ) : void
HandleInput ( ) : void

Handles input for quitting or changing the bloom settings.

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

GameplayScreen() public method

public GameplayScreen ( Microsoft.Xna.Framework.Game game, GameStateManager manager ) : System
game Microsoft.Xna.Framework.Game
manager Danmaku_no_Kyojin.Controls.GameStateManager
return System

Initialize() public method

public Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

UnloadContent() protected method

protected UnloadContent ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void