C# Class CryEngine.Native.NativeHandleExtensions

Show file Open project: PoppermostProductions/CryMono

Public Methods

Method Description
GetIActor ( this actor ) : IntPtr
GetIAnimatedCharacter ( this entity ) : IntPtr
GetIEntity ( this entity ) : IntPtr
GetIEntityLink ( this link ) : IntPtr
GetIFlowNode ( this node ) : IntPtr
GetIGameObject ( this gameObject ) : IntPtr
GetIMaterial ( this mat ) : IntPtr
GetIPhysicalEntity ( this physicalEntity ) : IntPtr
GetIScriptTable ( this scriptTable ) : IntPtr
GetISerialize ( this serialize ) : IntPtr
GetISurfaceType ( this surfaceType ) : IntPtr
SetIActor ( this actor, IntPtr handle ) : void
SetIAnimatedCharacter ( this entity, IntPtr handle ) : void
SetIEntity ( this entity, IntPtr handle ) : void
SetIEntityLink ( this link, IntPtr handle ) : void
SetIFlowNode ( this node, IntPtr handle ) : void
SetIGameObject ( this gameObject, IntPtr handle ) : void
SetIMaterial ( this mat, IntPtr handle ) : void
SetIPhysicalEntity ( this physicalEntity, IntPtr handle ) : void
SetIScriptTable ( this scriptTable, IntPtr handle ) : void
SetISerialize ( this serialize, IntPtr handle ) : void
SetISurfaceType ( this surfaceType, IntPtr handle ) : void

Method Details

GetIActor() public static method

public static GetIActor ( this actor ) : IntPtr
actor this
return System.IntPtr

GetIAnimatedCharacter() public static method

public static GetIAnimatedCharacter ( this entity ) : IntPtr
entity this
return System.IntPtr

GetIEntity() public static method

public static GetIEntity ( this entity ) : IntPtr
entity this
return System.IntPtr

GetIEntityLink() public static method

public static GetIEntityLink ( this link ) : IntPtr
link this
return System.IntPtr

GetIFlowNode() public static method

public static GetIFlowNode ( this node ) : IntPtr
node this
return System.IntPtr

GetIGameObject() public static method

public static GetIGameObject ( this gameObject ) : IntPtr
gameObject this
return System.IntPtr

GetIMaterial() public static method

public static GetIMaterial ( this mat ) : IntPtr
mat this
return System.IntPtr

GetIPhysicalEntity() public static method

public static GetIPhysicalEntity ( this physicalEntity ) : IntPtr
physicalEntity this
return System.IntPtr

GetIScriptTable() public static method

public static GetIScriptTable ( this scriptTable ) : IntPtr
scriptTable this
return System.IntPtr

GetISerialize() public static method

public static GetISerialize ( this serialize ) : IntPtr
serialize this
return System.IntPtr

GetISurfaceType() public static method

public static GetISurfaceType ( this surfaceType ) : IntPtr
surfaceType this
return System.IntPtr

SetIActor() public static method

public static SetIActor ( this actor, IntPtr handle ) : void
actor this
handle System.IntPtr
return void

SetIAnimatedCharacter() public static method

public static SetIAnimatedCharacter ( this entity, IntPtr handle ) : void
entity this
handle System.IntPtr
return void

SetIEntity() public static method

public static SetIEntity ( this entity, IntPtr handle ) : void
entity this
handle System.IntPtr
return void

SetIEntityLink() public static method

public static SetIEntityLink ( this link, IntPtr handle ) : void
link this
handle System.IntPtr
return void

SetIFlowNode() public static method

public static SetIFlowNode ( this node, IntPtr handle ) : void
node this
handle System.IntPtr
return void

SetIGameObject() public static method

public static SetIGameObject ( this gameObject, IntPtr handle ) : void
gameObject this
handle System.IntPtr
return void

SetIMaterial() public static method

public static SetIMaterial ( this mat, IntPtr handle ) : void
mat this
handle System.IntPtr
return void

SetIPhysicalEntity() public static method

public static SetIPhysicalEntity ( this physicalEntity, IntPtr handle ) : void
physicalEntity this
handle System.IntPtr
return void

SetIScriptTable() public static method

public static SetIScriptTable ( this scriptTable, IntPtr handle ) : void
scriptTable this
handle System.IntPtr
return void

SetISerialize() public static method

public static SetISerialize ( this serialize, IntPtr handle ) : void
serialize this
handle System.IntPtr
return void

SetISurfaceType() public static method

public static SetISurfaceType ( this surfaceType, IntPtr handle ) : void
surfaceType this
handle System.IntPtr
return void