Method | Description | |
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GetIActor ( this actor ) : |
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GetIAnimatedCharacter ( this entity ) : |
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GetIEntity ( this entity ) : |
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GetIEntityLink ( this link ) : |
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GetIFlowNode ( this node ) : |
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GetIGameObject ( this gameObject ) : |
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GetIMaterial ( this mat ) : |
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GetIPhysicalEntity ( this physicalEntity ) : |
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GetIScriptTable ( this scriptTable ) : |
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GetISerialize ( this serialize ) : |
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GetISurfaceType ( this surfaceType ) : |
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SetIActor ( this actor, |
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SetIAnimatedCharacter ( this entity, |
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SetIEntity ( this entity, |
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SetIEntityLink ( this link, |
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SetIFlowNode ( this node, |
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SetIGameObject ( this gameObject, |
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SetIMaterial ( this mat, |
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SetIPhysicalEntity ( this physicalEntity, |
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SetIScriptTable ( this scriptTable, |
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SetISerialize ( this serialize, |
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SetISurfaceType ( this surfaceType, |
public static GetIActor ( this actor ) : |
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actor | this | |
return |
public static GetIAnimatedCharacter ( this entity ) : |
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entity | this | |
return |
public static GetIEntity ( this entity ) : |
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entity | this | |
return |
public static GetIEntityLink ( this link ) : |
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link | this | |
return |
public static GetIFlowNode ( this node ) : |
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node | this | |
return |
public static GetIGameObject ( this gameObject ) : |
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gameObject | this | |
return |
public static GetIMaterial ( this mat ) : |
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mat | this | |
return |
public static GetIPhysicalEntity ( this physicalEntity ) : |
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physicalEntity | this | |
return |
public static GetIScriptTable ( this scriptTable ) : |
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scriptTable | this | |
return |
public static GetISerialize ( this serialize ) : |
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serialize | this | |
return |
public static GetISurfaceType ( this surfaceType ) : |
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surfaceType | this | |
return |
public static SetIActor ( this actor, |
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actor | this | |
handle | ||
return | void |
public static SetIAnimatedCharacter ( this entity, |
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entity | this | |
handle | ||
return | void |
public static SetIEntity ( this entity, |
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entity | this | |
handle | ||
return | void |
public static SetIEntityLink ( this link, |
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link | this | |
handle | ||
return | void |
public static SetIFlowNode ( this node, |
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node | this | |
handle | ||
return | void |
public static SetIGameObject ( this gameObject, |
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gameObject | this | |
handle | ||
return | void |
public static SetIMaterial ( this mat, |
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mat | this | |
handle | ||
return | void |
public static SetIPhysicalEntity ( this physicalEntity, |
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physicalEntity | this | |
handle | ||
return | void |
public static SetIScriptTable ( this scriptTable, |
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scriptTable | this | |
handle | ||
return | void |
public static SetISerialize ( this serialize, |
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serialize | this | |
handle | ||
return | void |
public static SetISurfaceType ( this surfaceType, |
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surfaceType | this | |
handle | ||
return | void |