Name |
Description |
Actor |
|
ActorBase |
Base class which all actors must derive from. Includes basic callbacks. |
AnimationEvent |
|
Area |
|
AreaQueryResult |
|
Attachment |
Represents a character attachment, obtained via CryEngine.EntityBase.GetAttachment(int, int) and CryEngine.EntityBase.GetAttachment(string, int). |
BaseGame |
|
ByRefCVar |
CVar pointing to a managed value by reference. |
CVar |
|
Camera |
|
ColliderInfo |
|
ConsoleCommand |
|
ConsoleLogging |
|
Convert |
|
CryConsole |
|
CryScriptInstance |
This interface permits derived classes to be used for script compilation recognition. |
Debug |
Contains methods useful for tracking down bugs. |
DuplicateConsoleCommandException |
|
EditorProperty |
|
EditorPropertyAttribute |
|
Entity |
Represents an entity created via CryMono. |
EntityAttribute |
|
EntityBase |
Represents an CryENGINE entity |
EntityException |
|
EntityGUID |
|
EntityLink |
|
EntityProperty |
|
ExceptionMessage |
|
Explosion |
|
ExternalCVar |
CVar created outside CryMono |
Game |
|
GameRules |
This is the base GameRules interface. All game rules must implement this. |
GameRulesAttribute |
|
GameRulesInitializationParams |
|
Input |
|
Level |
Represents a CryENGINE level. |
Material |
Represents a CryENGINE material applicable to any ingame object or entity. |
Matrix33 |
|
Matrix34 |
|
NativeActor |
|
ParticleEffect |
|
ParticleEmitter |
|
ParticleParameters |
|
PhysicalEntityImpulseAction |
|
PhysicalFlagsParameters |
|
PhysicalSimulationParameters |
|
PhysicalizationParams |
|
PlayerDimensionsParameters |
|
PlayerDynamicsParameters |
|
PropertyAttribute |
|
Quat |
|
QuatT |
Quaternion with a translation vector |
RaycastHit |
|
Renderer |
|
Sound |
|
Terrain |
|
Vec3 |
|
ViewParams |
View parameters, commonly used by CryEngine.Actor to update the active view. |
pe_explosion |
|