C# Class Common.GameEntityInput

Inheritance: MonoBehaviour, IGameEntityInput
Show file Open project: gamemachine/gamemachine

Public Methods

Method Description
GetBool ( GMKeyCode code ) : bool
GetFloat ( GMKeyCode code ) : float
GetInt ( GMKeyCode code ) : int
GetQuaternion ( GMKeyCode code ) : Quaternion
GetString ( GMKeyCode code ) : string
GetVector3 ( GMKeyCode code ) : Common.Vector3
SetControllerType ( ControllerType controllerType ) : void

Private Methods

Method Description
AngleY ( ) : float
Haxis ( ) : float
Heading ( ) : float
Jumping ( ) : bool
MouseRight ( ) : bool
PlayerSpeed ( ) : float
RunWalkToggled ( ) : bool
Start ( ) : void
Stealthed ( ) : bool
Vaxis ( ) : float

Method Details

GetBool() public method

public GetBool ( GMKeyCode code ) : bool
code GMKeyCode
return bool

GetFloat() public method

public GetFloat ( GMKeyCode code ) : float
code GMKeyCode
return float

GetInt() public method

public GetInt ( GMKeyCode code ) : int
code GMKeyCode
return int

GetQuaternion() public method

public GetQuaternion ( GMKeyCode code ) : Quaternion
code GMKeyCode
return Quaternion

GetString() public method

public GetString ( GMKeyCode code ) : string
code GMKeyCode
return string

GetVector3() public method

public GetVector3 ( GMKeyCode code ) : Common.Vector3
code GMKeyCode
return Common.Vector3

SetControllerType() public method

public SetControllerType ( ControllerType controllerType ) : void
controllerType ControllerType
return void