C# Class Useable, RPGQuest

Inheritance: MonoBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
skillTarget SkillTarget,
targetRaycast TargetRaycast,
targetType TargetType
useInBattle bool
useInField bool

Public Methods

Method Description
TargetAlly ( ) : bool
TargetAllyGroup ( ) : bool
TargetEnemy ( ) : bool
TargetEnemyGroup ( ) : bool
TargetGroup ( ) : bool
TargetNone ( ) : bool
TargetSelf ( ) : bool
TargetSingle ( ) : bool
TargetSingleAlly ( ) : bool
TargetSingleEnemy ( ) : bool
Useable ( )

Method Details

TargetAlly() public method

public TargetAlly ( ) : bool
return bool

TargetAllyGroup() public method

public TargetAllyGroup ( ) : bool
return bool

TargetEnemy() public method

public TargetEnemy ( ) : bool
return bool

TargetEnemyGroup() public method

public TargetEnemyGroup ( ) : bool
return bool

TargetGroup() public method

public TargetGroup ( ) : bool
return bool

TargetNone() public method

public TargetNone ( ) : bool
return bool

TargetSelf() public method

public TargetSelf ( ) : bool
return bool

TargetSingle() public method

public TargetSingle ( ) : bool
return bool

TargetSingleAlly() public method

public TargetSingleAlly ( ) : bool
return bool

TargetSingleEnemy() public method

public TargetSingleEnemy ( ) : bool
return bool

Useable() public method

public Useable ( )

Property Details

skillTarget public property

public SkillTarget, skillTarget
return SkillTarget,

targetRaycast public property

public TargetRaycast, targetRaycast
return TargetRaycast,

targetType public property

public TargetType targetType
return TargetType

useInBattle public property

public bool useInBattle
return bool

useInField public property

public bool useInField
return bool