Property | Type | Description | |
---|---|---|---|
MaxTime | float | ||
Person | GameObject | ||
Person_ctrl | Hero | ||
chargeTime | float | ||
input | string |
Method | Description | |
---|---|---|
Start ( ) : void | ||
State ( GameObject _Person ) : System.Collections | ||
UpDate ( ) : void | ||
UpDate ( string dir, bool isRun ) : void | ||
handleInput ( object sender, InputEventArgs e ) : void |
public State ( GameObject _Person ) : System.Collections | ||
_Person | GameObject | |
return | System.Collections |
public UpDate ( string dir, bool isRun ) : void | ||
dir | string | |
isRun | bool | |
return | void |
public handleInput ( object sender, InputEventArgs e ) : void | ||
sender | object | |
e | InputEventArgs | |
return | void |