C# Class State, Game-Pattern-Unity3d

Show file Open project: wolf96/Game-Pattern-Unity3d Class Usage Examples

Protected Properties

Property Type Description
MaxTime float
Person GameObject
Person_ctrl Hero
chargeTime float
input string

Public Methods

Method Description
Start ( ) : void
State ( GameObject _Person ) : System.Collections
UpDate ( ) : void
UpDate ( string dir, bool isRun ) : void
handleInput ( object sender, InputEventArgs e ) : void

Method Details

Start() public method

public Start ( ) : void
return void

State() public method

public State ( GameObject _Person ) : System.Collections
_Person GameObject
return System.Collections

UpDate() public method

public UpDate ( ) : void
return void

UpDate() public method

public UpDate ( string dir, bool isRun ) : void
dir string
isRun bool
return void

handleInput() public method

public handleInput ( object sender, InputEventArgs e ) : void
sender object
e InputEventArgs
return void

Property Details

MaxTime protected property

protected float MaxTime
return float

Person protected property

protected GameObject Person
return GameObject

Person_ctrl protected property

protected Hero Person_ctrl
return Hero

chargeTime protected property

protected float chargeTime
return float

input protected static property

protected static string input
return string