Property | Type | Description | |
---|---|---|---|
braceDistance | float | ||
dash | GameObject | ||
dashForce | float | ||
directionVelocities | Vector3[] | ||
directions | bool[] | ||
down | GameObject | ||
downForce | Vector3 | ||
impactThreshold | float | ||
jumpForce | float | ||
leftForce | float | ||
levelRate | float[] | ||
magnet | GameObject | ||
maxLevels | int | ||
maxStats | float[] | ||
peak | GameObject | ||
punchForce | Vector3 | ||
punches | GameObject[] | ||
rock | GameObject | ||
run | GameObject | ||
speedLevels | float[] | ||
statEffect | float[] | ||
statLevelRate | float[] | ||
stats | float[] | ||
strengthLevels | float[] | ||
upperCut | GameObject[] | ||
uppercutForce | Vector3 | ||
walkForceMult | float |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
Kill ( ) : void | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnCollisionExit ( Collision collision ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
GetButton ( int direction ) : bool | ||
GetButtonDown ( int direction ) : bool | ||
playAnimation ( GameObject animation ) : void | ||
playFromAnimations ( GameObject animations ) : void | ||
pumpMass ( float amount, float time ) : void | ||
statAction ( int action, int direction, bool discrete ) : void |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
return | void |
public OnCollisionExit ( Collision collision ) : void | ||
collision | Collision | |
return | void |