C# Class RandomBattles, RPGQuest

Inheritance: MonoBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
arenaObject GameObject
battleChance float
checkInterval float
enemyTeam EnemyTeam[],
ignoreYDistance bool
maxBattleDistance float
minBattleDistance float
minMoveCheckDistance float

Public Methods

Method Description
AddEnemyTeam ( ) : void
OnDrawGizmos ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerStay ( Collider other ) : void
RemoveEnemyTeam ( int index ) : void
Start ( ) : void

Method Details

AddEnemyTeam() public method

public AddEnemyTeam ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

OnTriggerStay() public method

public OnTriggerStay ( Collider other ) : void
other Collider
return void

RemoveEnemyTeam() public method

public RemoveEnemyTeam ( int index ) : void
index int
return void

Start() public method

public Start ( ) : void
return void

Property Details

arenaObject public property

public GameObject arenaObject
return GameObject

battleChance public property

public float battleChance
return float

checkInterval public property

public float checkInterval
return float

enemyTeam public property

public EnemyTeam[], enemyTeam
return EnemyTeam[],

ignoreYDistance public property

public bool ignoreYDistance
return bool

maxBattleDistance public property

public float maxBattleDistance
return float

minBattleDistance public property

public float minBattleDistance
return float

minMoveCheckDistance public property

public float minMoveCheckDistance
return float