Property | Type | Description | |
---|---|---|---|
bgt | RenderTiles, | ||
fgt | RenderTiles, | ||
mat | Material | ||
tileSize | int | ||
worldSize | float |
Method | Description | |
---|---|---|
AssignTileFromChar ( int x, int y, char t ) : void | ||
AssignTileFromChar ( int x, int y, char t, Color fgColor, Color bgColor ) : void | ||
AssignTileFromOffset ( int x, int y, int sx, int sy, Color fgc, Color bgc, int rotate ) : void | ||
Awake ( ) : void | ||
Console ( string t, int startX, int startY ) : void | ||
GetForegroundColor ( int x, int y ) : Color | ||
SetForegroundColor ( int x, int y, Color c ) : void | ||
SetOffset ( int x, int y ) : void | ||
Setup ( int mapSizeX, int mapSizeY, float screenSizeX, float screenSizeY ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
AddTileRenender ( GameObject g ) : RenderTiles, |
public AssignTileFromChar ( int x, int y, char t ) : void | ||
x | int | |
y | int | |
t | char | |
return | void |
public AssignTileFromChar ( int x, int y, char t, Color fgColor, Color bgColor ) : void | ||
x | int | |
y | int | |
t | char | |
fgColor | Color | |
bgColor | Color | |
return | void |
public AssignTileFromOffset ( int x, int y, int sx, int sy, Color fgc, Color bgc, int rotate ) : void | ||
x | int | |
y | int | |
sx | int | |
sy | int | |
fgc | Color | |
bgc | Color | |
rotate | int | |
return | void |
public Console ( string t, int startX, int startY ) : void | ||
t | string | |
startX | int | |
startY | int | |
return | void |
public GetForegroundColor ( int x, int y ) : Color | ||
x | int | |
y | int | |
return | Color |
public SetForegroundColor ( int x, int y, Color c ) : void | ||
x | int | |
y | int | |
c | Color | |
return | void |
public Setup ( int mapSizeX, int mapSizeY, float screenSizeX, float screenSizeY ) : void | ||
mapSizeX | int | |
mapSizeY | int | |
screenSizeX | float | |
screenSizeY | float | |
return | void |