C# Class RLRender, nightmare_cooperative

Inheritance: MonoBehaviour
Show file Open project: jonbro/nightmare_cooperative

Public Properties

Property Type Description
bgt RenderTiles,
fgt RenderTiles,
mat Material
tileSize int
worldSize float

Public Methods

Method Description
AssignTileFromChar ( int x, int y, char t ) : void
AssignTileFromChar ( int x, int y, char t, Color fgColor, Color bgColor ) : void
AssignTileFromOffset ( int x, int y, int sx, int sy, Color fgc, Color bgc, int rotate ) : void
Awake ( ) : void
Console ( string t, int startX, int startY ) : void
GetForegroundColor ( int x, int y ) : Color
SetForegroundColor ( int x, int y, Color c ) : void
SetOffset ( int x, int y ) : void
Setup ( int mapSizeX, int mapSizeY, float screenSizeX, float screenSizeY ) : void
Start ( ) : void

Private Methods

Method Description
AddTileRenender ( GameObject g ) : RenderTiles,

Method Details

AssignTileFromChar() public method

public AssignTileFromChar ( int x, int y, char t ) : void
x int
y int
t char
return void

AssignTileFromChar() public method

public AssignTileFromChar ( int x, int y, char t, Color fgColor, Color bgColor ) : void
x int
y int
t char
fgColor Color
bgColor Color
return void

AssignTileFromOffset() public method

public AssignTileFromOffset ( int x, int y, int sx, int sy, Color fgc, Color bgc, int rotate ) : void
x int
y int
sx int
sy int
fgc Color
bgc Color
rotate int
return void

Awake() public method

public Awake ( ) : void
return void

Console() public method

public Console ( string t, int startX, int startY ) : void
t string
startX int
startY int
return void

GetForegroundColor() public method

public GetForegroundColor ( int x, int y ) : Color
x int
y int
return Color

SetForegroundColor() public method

public SetForegroundColor ( int x, int y, Color c ) : void
x int
y int
c Color
return void

SetOffset() public method

public SetOffset ( int x, int y ) : void
x int
y int
return void

Setup() public method

public Setup ( int mapSizeX, int mapSizeY, float screenSizeX, float screenSizeY ) : void
mapSizeX int
mapSizeY int
screenSizeX float
screenSizeY float
return void

Start() public method

public Start ( ) : void
return void

Property Details

bgt public property

public RenderTiles, bgt
return RenderTiles,

fgt public property

public RenderTiles, fgt
return RenderTiles,

mat public property

public Material mat
return Material

tileSize public property

public int tileSize
return int

worldSize public property

public float worldSize
return float