C# Class PierreAgent, PathfindingToolUnity

Inheritance: MonoBehaviour
Show file Open project: benjaml/PathfindingToolUnity

Public Properties

Property Type Description
bullet GameObject
closeEnoughRange float
road List
speed float
strat Strat
targets List

Public Methods

Method Description
Fire ( ) : void
OnCollisionEnter ( Collision col ) : void
Start ( ) : void
Update ( ) : void
UpdateRoad ( ) : void
UpdateRoadRandom ( ) : void

Method Details

Fire() public method

public Fire ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision col ) : void
col Collision
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateRoad() public method

public UpdateRoad ( ) : void
return void

UpdateRoadRandom() public method

public UpdateRoadRandom ( ) : void
return void

Property Details

bullet public property

public GameObject bullet
return GameObject

closeEnoughRange public property

public float closeEnoughRange
return float

road public property

public List road
return List

speed public property

public float speed
return float

strat public property

public Strat strat
return Strat

targets public property

public List targets
return List