C# Class MusicClip, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
checkTime float[]
clipName string
currentLoop int
fadeIn bool
fadeOut bool
interpolate Function,
loop bool
maxVolume float
realID int
setTime float[]
time float
time2 float

Public Methods

Method Description
AddLoop ( ) : void
CheckLoop ( AudioSource audio ) : void
DoFade ( float t, AudioSource audio ) : void
FadeIn ( float t, EaseType type ) : void
FadeOut ( float t, EaseType type ) : void
GetClip ( ) : AudioClip
HasLoops ( ) : bool
MusicClip ( ) : UnityEngine
NextLoop ( ) : void
RemoveLoop ( int index ) : void

Method Details

AddLoop() public method

public AddLoop ( ) : void
return void

CheckLoop() public method

public CheckLoop ( AudioSource audio ) : void
audio UnityEngine.AudioSource
return void

DoFade() public method

public DoFade ( float t, AudioSource audio ) : void
t float
audio UnityEngine.AudioSource
return void

FadeIn() public method

public FadeIn ( float t, EaseType type ) : void
t float
type EaseType
return void

FadeOut() public method

public FadeOut ( float t, EaseType type ) : void
t float
type EaseType
return void

GetClip() public method

public GetClip ( ) : AudioClip
return UnityEngine.AudioClip

HasLoops() public method

public HasLoops ( ) : bool
return bool

MusicClip() public method

public MusicClip ( ) : UnityEngine
return UnityEngine

NextLoop() public method

public NextLoop ( ) : void
return void

RemoveLoop() public method

public RemoveLoop ( int index ) : void
index int
return void

Property Details

checkTime public property

public float[] checkTime
return float[]

clipName public property

public string clipName
return string

currentLoop public property

public int currentLoop
return int

fadeIn public property

public bool fadeIn
return bool

fadeOut public property

public bool fadeOut
return bool

interpolate public property

public Function, interpolate
return Function,

loop public property

public bool loop
return bool

maxVolume public property

public float maxVolume
return float

realID public property

public int realID
return int

setTime public property

public float[] setTime
return float[]

time public property

public float time
return float

time2 public property

public float time2
return float