Method | Description | |
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DebugAllAsset ( ) : void | ||
DisposeAllBundle ( ) : void | ||
DisposeAllBundleAndRes ( ) : void | ||
DisposeAllRes ( ) : void |
删除
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DisposeBundle ( string bundle ) : void | ||
DisposeBundleRes ( string bundleName ) : void | ||
DisposeResObj ( string bundleName, string res ) : void |
释放单个资源
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GetBundleRelateName ( string bundleName ) : string | ||
GetMultiRes ( string bundleName, string resName ) : Object[] | ||
GetSingleRes ( string bundleName, string resName ) : Object | ||
IABSceneMgr ( string sceneName ) : UnityEngine | ||
IsLoadingAB ( string bundleName ) : bool | ||
IsLoadingFinish ( string bundleName ) : bool | ||
LoadAsset ( string bundleName, LoaderProgress progress, LoadABCallBack callback ) : void | ||
LoadAssetSync ( string bundleName ) : IEnumerator | ||
ReadConfig ( ) : IEnumerator |
public DisposeBundle ( string bundle ) : void | ||
bundle | string | |
return | void |
public DisposeBundleRes ( string bundleName ) : void | ||
bundleName | string | |
return | void |
public DisposeResObj ( string bundleName, string res ) : void | ||
bundleName | string | |
res | string | |
return | void |
public GetBundleRelateName ( string bundleName ) : string | ||
bundleName | string | |
return | string |
public GetMultiRes ( string bundleName, string resName ) : Object[] | ||
bundleName | string | |
resName | string | |
return | Object[] |
public GetSingleRes ( string bundleName, string resName ) : Object | ||
bundleName | string | |
resName | string | |
return | Object |
public IABSceneMgr ( string sceneName ) : UnityEngine | ||
sceneName | string | |
return | UnityEngine |
public IsLoadingAB ( string bundleName ) : bool | ||
bundleName | string | |
return | bool |
public IsLoadingFinish ( string bundleName ) : bool | ||
bundleName | string | |
return | bool |
public LoadAsset ( string bundleName, LoaderProgress progress, LoadABCallBack callback ) : void | ||
bundleName | string | |
progress | LoaderProgress | |
callback | LoadABCallBack | |
return | void |
public LoadAssetSync ( string bundleName ) : IEnumerator | ||
bundleName | string | |
return | IEnumerator |