C# Class IABSceneMgr, QFramework

Show file Open project: liangxiegame/QFramework

Public Methods

Method Description
DebugAllAsset ( ) : void
DisposeAllBundle ( ) : void
DisposeAllBundleAndRes ( ) : void
DisposeAllRes ( ) : void

删除

DisposeBundle ( string bundle ) : void
DisposeBundleRes ( string bundleName ) : void
DisposeResObj ( string bundleName, string res ) : void

释放单个资源

GetBundleRelateName ( string bundleName ) : string
GetMultiRes ( string bundleName, string resName ) : Object[]
GetSingleRes ( string bundleName, string resName ) : Object
IABSceneMgr ( string sceneName ) : UnityEngine
IsLoadingAB ( string bundleName ) : bool
IsLoadingFinish ( string bundleName ) : bool
LoadAsset ( string bundleName, LoaderProgress progress, LoadABCallBack callback ) : void
LoadAssetSync ( string bundleName ) : IEnumerator
ReadConfig ( ) : IEnumerator

Method Details

DebugAllAsset() public method

public DebugAllAsset ( ) : void
return void

DisposeAllBundle() public method

public DisposeAllBundle ( ) : void
return void

DisposeAllBundleAndRes() public method

public DisposeAllBundleAndRes ( ) : void
return void

DisposeAllRes() public method

删除
public DisposeAllRes ( ) : void
return void

DisposeBundle() public method

public DisposeBundle ( string bundle ) : void
bundle string
return void

DisposeBundleRes() public method

public DisposeBundleRes ( string bundleName ) : void
bundleName string
return void

DisposeResObj() public method

释放单个资源
public DisposeResObj ( string bundleName, string res ) : void
bundleName string
res string
return void

GetBundleRelateName() public method

public GetBundleRelateName ( string bundleName ) : string
bundleName string
return string

GetMultiRes() public method

public GetMultiRes ( string bundleName, string resName ) : Object[]
bundleName string
resName string
return Object[]

GetSingleRes() public method

public GetSingleRes ( string bundleName, string resName ) : Object
bundleName string
resName string
return Object

IABSceneMgr() public method

public IABSceneMgr ( string sceneName ) : UnityEngine
sceneName string
return UnityEngine

IsLoadingAB() public method

public IsLoadingAB ( string bundleName ) : bool
bundleName string
return bool

IsLoadingFinish() public method

public IsLoadingFinish ( string bundleName ) : bool
bundleName string
return bool

LoadAsset() public method

public LoadAsset ( string bundleName, LoaderProgress progress, LoadABCallBack callback ) : void
bundleName string
progress LoaderProgress
callback LoadABCallBack
return void

LoadAssetSync() public method

public LoadAssetSync ( string bundleName ) : IEnumerator
bundleName string
return IEnumerator

ReadConfig() public method

public ReadConfig ( ) : IEnumerator
return IEnumerator