C# Class GvrEye, unity-cardboard-photosphere

Inheritance: MonoBehaviour
Show file Open project: omgwtfgames/unity-cardboard-photosphere

Public Properties

Property Type Description
eye GvrViewer.Eye
keepCustomSkybox bool

Public Methods

Method Description
Awake ( ) : void
CopyCameraAndMakeSideBySide ( StereoController, controller, float parx, float pary ) : void
OnPostRender ( ) : void
OnPreCull ( ) : void
Start ( ) : void
UpdateStereoValues ( ) : void

Private Methods

Method Description
SetupStereo ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

CopyCameraAndMakeSideBySide() public method

public CopyCameraAndMakeSideBySide ( StereoController, controller, float parx, float pary ) : void
controller StereoController,
parx float
pary float
return void

OnPostRender() public method

public OnPostRender ( ) : void
return void

OnPreCull() public method

public OnPreCull ( ) : void
return void

Start() public method

public Start ( ) : void
return void

UpdateStereoValues() public method

public UpdateStereoValues ( ) : void
return void

Property Details

eye public property

public GvrViewer.Eye eye
return GvrViewer.Eye

keepCustomSkybox public property

By default the monoscopic skybox is copied from the parent camera on the StereoController. Enable this option if you want a custom skybox on each GvrEye to be left as-is (for example if you have a stereo pair of skyboxes where one eye gets the left or right skybox, use this)
public bool keepCustomSkybox
return bool