C# Class Firework, OpenRelativity

Inheritance: MonoBehaviour
Show file Open project: MITGameLab/OpenRelativity Class Usage Examples

Public Properties

Property Type Description
count float
isParticle bool
particleSpeed float
startTimer float
state GameState,
viw Vector3

Public Methods

Method Description
Awake ( ) : void
EmitParticle ( float gamma, float theta ) : void
KillObject ( ) : void
OnEnable ( ) : void
RecursiveTransform ( Vector3 pt, Transform trans ) : Vector3
ResetDeathTime ( ) : void
SetDeathTime ( ) : void
SetStartTime ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
checkSpeed ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

EmitParticle() public method

public EmitParticle ( float gamma, float theta ) : void
gamma float
theta float
return void

KillObject() public method

public KillObject ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

RecursiveTransform() public method

public RecursiveTransform ( Vector3 pt, Transform trans ) : Vector3
pt Vector3
trans Transform
return Vector3

ResetDeathTime() public method

public ResetDeathTime ( ) : void
return void

SetDeathTime() public method

public SetDeathTime ( ) : void
return void

SetStartTime() public method

public SetStartTime ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

count public property

public float count
return float

isParticle public property

public bool isParticle
return bool

particleSpeed public property

public float particleSpeed
return float

startTimer public property

public float startTimer
return float

state public property

public GameState, state
return GameState,

viw public property

public Vector3 viw
return Vector3