C# Class CutsceneGeorge, Asylum

Inheritance: MonoBehaviour
Show file Open project: jump4r/Asylum Class Usage Examples

Public Properties

Property Type Description
creepyClips UnityEngine.AudioClip[]
flicker UnityEngine.AudioClip
halluroomLights Light[]
messages string[]
noise UnityEngine.AudioClip
spawn GameObject
textPrefab GameObject
whisperClip UnityEngine.AudioClip

Public Methods

Method Description
AddLights ( ) : void
Begin ( AudioClip journalClip ) : void
BeginAudio ( ) : void
FinishCutscene ( ) : void
FlashHalluLight ( ) : void
FlashText ( ) : void
MovePlayer ( ) : void
OnTriggerEnter ( Collider col ) : void
Play3DAudio ( ) : void
RemoveLights ( ) : void
ReposAudio ( ) : void
ReverseAudio ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

AddLights() public method

public AddLights ( ) : void
return void

Begin() public method

public Begin ( AudioClip journalClip ) : void
journalClip UnityEngine.AudioClip
return void

BeginAudio() public method

public BeginAudio ( ) : void
return void

FinishCutscene() public method

public FinishCutscene ( ) : void
return void

FlashHalluLight() public method

public FlashHalluLight ( ) : void
return void

FlashText() public method

public FlashText ( ) : void
return void

MovePlayer() public method

public MovePlayer ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider col ) : void
col Collider
return void

Play3DAudio() public method

public Play3DAudio ( ) : void
return void

RemoveLights() public method

public RemoveLights ( ) : void
return void

ReposAudio() public method

public ReposAudio ( ) : void
return void

ReverseAudio() public method

public ReverseAudio ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

creepyClips public property

public AudioClip[],UnityEngine creepyClips
return UnityEngine.AudioClip[]

flicker public property

public AudioClip,UnityEngine flicker
return UnityEngine.AudioClip

halluroomLights public property

public Light[] halluroomLights
return Light[]

messages public property

public string[] messages
return string[]

noise public property

public AudioClip,UnityEngine noise
return UnityEngine.AudioClip

spawn public property

public GameObject spawn
return GameObject

textPrefab public property

public GameObject textPrefab
return GameObject

whisperClip public property

public AudioClip,UnityEngine whisperClip
return UnityEngine.AudioClip