Name |
Description |
Cache |
Cache for storing characters received by the login server. |
NetworkController |
Handles moving between various network states, e.g. Logging in, connecting to a city, connecting to a lot |
NetworkFacade |
Handles access to all of the network systems, service clients, city server, login events etc. |
PlayerAccount |
A class representing the current player's account. Holds things such as the account's sims and client (used to communicate with the server). |
UIPacketHandlers |
Contains all the packethandlers in the game that are based on an interaction with the UI. I.E. a packet received because the user clicked on a UINetworkButton that sent a packet. |
UIPacketSenders |
Contains all the packetsenders in the game that are the result of a UI interaction. Packetsenders are functions that send packets to the servers. |