Method |
Description |
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Init ( NetworkClient client ) : void |
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InitialConnect ( string username, string password ) : void |
Authenticate with the service client to get a token, Then get info about avatars & cities |
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Logout ( ) : void |
Logout of the game & service client |
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NetworkController ( ) : System |
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Reconnect ( NetworkClient &Client, CityInfo SelectedCity, GonzoNet.LoginArgsContainer LoginArgs ) : void |
Reconnects to a CityServer. |
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_OnCharacterCreationProgress ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
Progressing to city server (received from login server). |
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_OnCharacterCreationStatus ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnCharacterList ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
Received list of characters for account from login server. |
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_OnCityList ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
Received a list of available cities from the login server. |
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_OnCityServerOffline ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnCityToken ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
Received token from login server. |
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_OnCityTokenResponse ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
Response from city server. |
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_OnInvalidVersion ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
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_OnLoginFailure ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
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_OnLoginFailureCity ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnLoginNotify ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
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_OnLoginNotifyCity ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
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_OnLoginSuccess ( NetworkClient Client, GonzoNet.ProcessedPacket packet ) : void |
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_OnLoginSuccessCity ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnLotBuyFailed ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
An attempt to buy a lot failed, usually because player was out of money. |
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_OnLotCost ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
City server sent the cost of a lot. |
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_OnLotNameTooLong ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnLotPurchaseSuccessful ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
Lot purchase was successful, server sent correct amount of money for player's character's account. |
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_OnLotUnbuildable ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
A lot was deemed unbuildable/unpurchasable by city server. |
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_OnNewCity ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnPlayerAlreadyOnline ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnPlayerJoinedSession ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnPlayerLeftSession ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnPlayerRecvdLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnRetireCharacterStatus ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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_OnTimeOfDay ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void |
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