C# Class uNodeEditor.uDraggableNode

Inheritance: uControlBase
显示文件 Open project: DandyMania/uNodeEditor Class Usage Examples

Public Properties

Property Type Description
CurrentPos UnityEngine.Rect
HandleIndex int
connectBoxList List
handle int
realWindowRect UnityEngine.Rect
windowRect UnityEngine.Rect

Public Methods

Method Description
OnDrawGUI ( ) : void

GUI描画

OnPaint ( ) : void

描画

OnUpdate ( ) : void

更新

Remove ( ) : void
uDraggableNode ( uNodeEditor parent, string name = "Node" ) : System

コンストラクタ

windowFunc ( int id ) : void

Private Methods

Method Description
AddConnectBox ( ConnectBox con ) : void
DrawConnect ( ) : void

コネクトボックス表示

RemoveConnect ( ConnectBox con ) : void
UpdateConnect ( ) : void

コネクトボックス位置更新

Method Details

OnDrawGUI() public method

GUI描画
public OnDrawGUI ( ) : void
return void

OnPaint() public method

描画
public OnPaint ( ) : void
return void

OnUpdate() public method

更新
public OnUpdate ( ) : void
return void

Remove() public method

public Remove ( ) : void
return void

uDraggableNode() public method

コンストラクタ
public uDraggableNode ( uNodeEditor parent, string name = "Node" ) : System
parent uNodeEditor
name string
return System

windowFunc() public method

public windowFunc ( int id ) : void
id int
return void

Property Details

CurrentPos public_oe static_oe property

public static Rect,UnityEngine CurrentPos
return UnityEngine.Rect

HandleIndex public_oe static_oe property

public static int HandleIndex
return int

connectBoxList public_oe property

public List connectBoxList
return List

handle public_oe property

public int handle
return int

realWindowRect public_oe property

public Rect,UnityEngine realWindowRect
return UnityEngine.Rect

windowRect public_oe property

public Rect,UnityEngine windowRect
return UnityEngine.Rect