Method | Description | |
---|---|---|
CheckCollision ( int pVerticesALength, int pVerticesBLength, float pVerticesA, float pVerticesB ) : bool | ||
CheckContains ( float pVertices, int pVerticesLength, float pX, float pY ) : bool | ||
ConvertLocalToSceneCoordinates ( andengine.entity.shape.Shape pShape, float pX, float pY ) : float[] | ||
ConvertSceneToLocalCoordinates ( andengine.entity.shape.Shape pShape, float pX, float pY ) : float[] |
Method | Description | |
---|---|---|
CheckCollisionSub ( int pVertexIndexA1, int pVertexIndexA2, float pVerticesA, float pVerticesB, int pVerticesBLength ) : bool |
public static CheckCollision ( int pVerticesALength, int pVerticesBLength, float pVerticesA, float pVerticesB ) : bool | ||
pVerticesALength | int | |
pVerticesBLength | int | |
pVerticesA | float | |
pVerticesB | float | |
return | bool |
public static CheckContains ( float pVertices, int pVerticesLength, float pX, float pY ) : bool | ||
pVertices | float | |
pVerticesLength | int | |
pX | float | |
pY | float | |
return | bool |
public static ConvertLocalToSceneCoordinates ( andengine.entity.shape.Shape pShape, float pX, float pY ) : float[] | ||
pShape | andengine.entity.shape.Shape | |
pX | float | |
pY | float | |
return | float[] |
public static ConvertSceneToLocalCoordinates ( andengine.entity.shape.Shape pShape, float pX, float pY ) : float[] | ||
pShape | andengine.entity.shape.Shape | |
pX | float | |
pY | float | |
return | float[] |