C# Class Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.PointGravity

显示文件 Open project: Virtual-Universe/Virtual-Universe

Public Properties

Property Type Description
ForceX float
ForceY float
ForceZ float
GravForce float
PointForce bool
Position System.Vector3
Radius float

Property Details

ForceX public_oe property

public float ForceX
return float

ForceY public_oe property

public float ForceY
return float

ForceZ public_oe property

public float ForceZ
return float

GravForce public_oe property

public float GravForce
return float

PointForce public_oe property

If this is true, the actor will have the forces applied to them once they enter the area, rather than having gravity act like it does in real life (pulling toward the center)
public bool PointForce
return bool

Position public_oe property

public Vector3,System Position
return System.Vector3

Radius public_oe property

public float Radius
return float