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Home
Universe
Physics
OpenDynamicsEngine
ODEPhysicsScene.PointGravity
C# Class Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.PointGravity
显示文件
Open project: Virtual-Universe/Virtual-Universe
Public Properties
Property
Type
Description
ForceX
float
ForceY
float
ForceZ
float
GravForce
float
PointForce
bool
Position
System.Vector3
Radius
float
Property Details
ForceX
public_oe property
public
float
ForceX
return
float
ForceY
public_oe property
public
float
ForceY
return
float
ForceZ
public_oe property
public
float
ForceZ
return
float
GravForce
public_oe property
public
float
GravForce
return
float
PointForce
public_oe property
If this is true, the actor will have the forces applied to them once they enter the area, rather than having gravity act like it does in real life (pulling toward the center)
public
bool
PointForce
return
bool
Position
public_oe property
public
Vector3,System
Position
return
System.Vector3
Radius
public_oe property
public
float
Radius
return
float