Property | Type | Description | |
---|---|---|---|
creationCapabilities | PCode[] | ||
m_scene | IScene |
Method | Description | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : ISceneEntity | ||
Close ( ) : void | ||
CreateEntity ( ISceneEntity baseEntity, UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape ) : ISceneEntity | ||
Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void |
Method | Description | |
---|---|---|
AdaptTree ( PrimitiveBaseShape &tree ) : void |
protected AdaptTree ( PrimitiveBaseShape &tree ) : void | ||
tree | PrimitiveBaseShape | |
return | void |
public AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : ISceneEntity | ||
uuid | UUID | |
groupID | UUID | |
scale | System.Vector3 | |
rotation | Quaternion | |
position | System.Vector3 | |
treeType | Tree | |
newTree | bool | |
return | ISceneEntity |
public CreateEntity ( ISceneEntity baseEntity, UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape ) : ISceneEntity | ||
baseEntity | ISceneEntity | |
ownerID | UUID | |
groupID | UUID | |
pos | System.Vector3 | |
rot | Quaternion | |
shape | PrimitiveBaseShape | |
return | ISceneEntity |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
protected static PCode[] creationCapabilities | ||
return | PCode[] |