C# Class Universe.Modules.Vegetation.VegetationModule

Inheritance: INonSharedRegionModule, IVegetationModule
Mostrar archivo Open project: Virtual-Universe/Virtual-Universe

Protected Properties

Property Type Description
creationCapabilities PCode[]
m_scene IScene

Public Methods

Method Description
AddRegion ( IScene scene ) : void
AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : ISceneEntity
Close ( ) : void
CreateEntity ( ISceneEntity baseEntity, UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape ) : ISceneEntity
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

Protected Methods

Method Description
AdaptTree ( PrimitiveBaseShape &tree ) : void

Method Details

AdaptTree() protected method

protected AdaptTree ( PrimitiveBaseShape &tree ) : void
tree PrimitiveBaseShape
return void

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

AddTree() public method

public AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : ISceneEntity
uuid UUID
groupID UUID
scale System.Vector3
rotation Quaternion
position System.Vector3
treeType Tree
newTree bool
return ISceneEntity

Close() public method

public Close ( ) : void
return void

CreateEntity() public method

public CreateEntity ( ISceneEntity baseEntity, UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape ) : ISceneEntity
baseEntity ISceneEntity
ownerID UUID
groupID UUID
pos System.Vector3
rot Quaternion
shape PrimitiveBaseShape
return ISceneEntity

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

Property Details

creationCapabilities protected_oe static_oe property

protected static PCode[] creationCapabilities
return PCode[]

m_scene protected_oe property

protected IScene m_scene
return IScene