C# Class Universe.Modules.Entities.EntityCount.EntityCountModule

Inheritance: INonSharedRegionModule, IEntityCountModule
显示文件 Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddRegion ( IScene scene ) : void
Close ( ) : void
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

Protected Methods

Method Description
OnGenericEvent ( string FunctionName, object parameters ) : object
OnMakeChildAgent ( IScenePresence presence, Universe.Framework.Services.GridRegion destination ) : void
OnMakeRootAgent ( IScenePresence presence ) : void
OnNewPresence ( IScenePresence presence ) : void
OnObjectBeingAddedToScene ( ISceneEntity obj ) : void
OnObjectBeingRemovedFromScene ( ISceneEntity obj ) : void

Private Methods

Method Description
OnRemovePresence ( IScenePresence presence ) : void

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

OnGenericEvent() protected method

protected OnGenericEvent ( string FunctionName, object parameters ) : object
FunctionName string
parameters object
return object

OnMakeChildAgent() protected method

protected OnMakeChildAgent ( IScenePresence presence, Universe.Framework.Services.GridRegion destination ) : void
presence IScenePresence
destination Universe.Framework.Services.GridRegion
return void

OnMakeRootAgent() protected method

protected OnMakeRootAgent ( IScenePresence presence ) : void
presence IScenePresence
return void

OnNewPresence() protected method

protected OnNewPresence ( IScenePresence presence ) : void
presence IScenePresence
return void

OnObjectBeingAddedToScene() protected method

protected OnObjectBeingAddedToScene ( ISceneEntity obj ) : void
obj ISceneEntity
return void

OnObjectBeingRemovedFromScene() protected method

protected OnObjectBeingRemovedFromScene ( ISceneEntity obj ) : void
obj ISceneEntity
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void