메소드 | 설명 | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void |
메소드 | 설명 | |
---|---|---|
OnGenericEvent ( string FunctionName, object parameters ) : object | ||
OnMakeChildAgent ( IScenePresence presence, Universe.Framework.Services.GridRegion destination ) : void | ||
OnMakeRootAgent ( IScenePresence presence ) : void | ||
OnNewPresence ( IScenePresence presence ) : void | ||
OnObjectBeingAddedToScene ( ISceneEntity obj ) : void | ||
OnObjectBeingRemovedFromScene ( ISceneEntity obj ) : void |
메소드 | 설명 | |
---|---|---|
OnRemovePresence ( IScenePresence presence ) : void |
protected OnGenericEvent ( string FunctionName, object parameters ) : object | ||
FunctionName | string | |
parameters | object | |
리턴 | object |
protected OnMakeChildAgent ( IScenePresence presence, Universe.Framework.Services.GridRegion destination ) : void | ||
presence | IScenePresence | |
destination | Universe.Framework.Services.GridRegion | |
리턴 | void |
protected OnMakeRootAgent ( IScenePresence presence ) : void | ||
presence | IScenePresence | |
리턴 | void |
protected OnNewPresence ( IScenePresence presence ) : void | ||
presence | IScenePresence | |
리턴 | void |
protected OnObjectBeingAddedToScene ( ISceneEntity obj ) : void | ||
obj | ISceneEntity | |
리턴 | void |
protected OnObjectBeingRemovedFromScene ( ISceneEntity obj ) : void | ||
obj | ISceneEntity | |
리턴 | void |