Property | Type | Description |
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Method | Description | |
---|---|---|
CharModel ( ) : System.Collections | ||
CharModel ( GenderType gender ) : System.Collections | ||
CharModel ( GenderType gender, WeaponType weapon ) : System.Collections | ||
CharModel ( string name ) : System.Collections | ||
CharModel ( string name, GenderType gender ) : System.Collections | ||
CharModel ( string name, GenderType gender, WeaponType weapon ) : System.Collections | ||
CharModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level ) : System.Collections | ||
CharModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level, |
||
CharModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level, |
||
LoadModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level, |
||
changeID ( BodyPartType bodyPart, int id ) : void |
public CharModel ( GenderType gender ) : System.Collections | ||
gender | GenderType | |
return | System.Collections |
public CharModel ( GenderType gender, WeaponType weapon ) : System.Collections | ||
gender | GenderType | |
weapon | WeaponType | |
return | System.Collections |
public CharModel ( string name ) : System.Collections | ||
name | string | |
return | System.Collections |
public CharModel ( string name, GenderType gender ) : System.Collections | ||
name | string | |
gender | GenderType | |
return | System.Collections |
public CharModel ( string name, GenderType gender, WeaponType weapon ) : System.Collections | ||
name | string | |
gender | GenderType | |
weapon | WeaponType | |
return | System.Collections |
public CharModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level ) : System.Collections | ||
name | string | |
gender | GenderType | |
weapon | WeaponType | |
job1 | Job1Type | |
job2 | Job2Type | |
level | int | |
return | System.Collections |
public CharModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level, |
||
name | string | |
gender | GenderType | |
weapon | WeaponType | |
job1 | Job1Type | |
job2 | Job2Type | |
level | int | |
pos | ||
return | System.Collections |
public CharModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level, |
||
name | string | |
gender | GenderType | |
weapon | WeaponType | |
job1 | Job1Type | |
job2 | Job2Type | |
level | int | |
pos | ||
stats | ||
return | System.Collections |
public LoadModel ( string name, GenderType gender, WeaponType weapon, Job1Type job1, Job2Type job2, int level, |
||
name | string | |
gender | GenderType | |
weapon | WeaponType | |
job1 | Job1Type | |
job2 | Job2Type | |
level | int | |
pos | ||
stats | ||
equip | ||
return | void |
public changeID ( BodyPartType bodyPart, int id ) : void | ||
bodyPart | BodyPartType | |
id | int | |
return | void |