C# Class UnityEditorInternal.InternalEditorUtility

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
CalculateSelectionBounds ( bool usePivotOnlyForParticles, bool onlyUseActiveSelection ) : Bounds

Private Methods

Method Description
AddScriptComponentUncheckedUndoable ( GameObject gameObject, MonoScript script ) : int
AddSortingLayer ( ) : void
AddTag ( string tag ) : void
AuxWindowManager_OnAssemblyReload ( ) : void
BuildCanBeAppended ( BuildTarget target, string location ) : CanAppendBuild
BumpMapSettingsFixingWindowReportResult ( int result ) : void
BumpMapTextureNeedsFixing ( MaterialProperty prop ) : bool
BumpMapTextureNeedsFixingInternal ( Material material, string propName, bool flaggedAsNormal ) : bool
CalculateAmbientProbeFromSkybox ( ) : void
CalculateHashForObjectsAndDependencies ( Object objects ) : string
CalculateSelectionBoundsInSpace ( Vector3 position, Quaternion rotation, bool rectBlueprintMode ) : Bounds
CanConnectToCacheServer ( ) : bool
ClearSceneLighting ( ) : void
CreateScriptableObjectUnchecked ( MonoScript script ) : int
DetectDotNetDll ( string path ) : DllType
DetermineDepthOrder ( Transform lhs, Transform rhs ) : int
DrawSkyboxMaterial ( Material mat, Camera cam ) : void
EnsureSceneHasBeenSaved ( string operation ) : bool
ExecuteCommandOnKeyWindow ( string commandName ) : void
FixCacheServerIntegrityErrors ( ) : ulong
FixNormalmapTexture ( MaterialProperty prop ) : void
FixNormalmapTextureInternal ( Material material, string propName ) : void
GetAllScriptGUIDs ( ) : IEnumerable

Method Details

CalculateSelectionBounds() public static method

public static CalculateSelectionBounds ( bool usePivotOnlyForParticles, bool onlyUseActiveSelection ) : Bounds
usePivotOnlyForParticles bool
onlyUseActiveSelection bool
return UnityEngine.Bounds