Метод |
Описание |
|
AddScriptComponentUncheckedUndoable ( GameObject gameObject, MonoScript script ) : int |
|
|
AddSortingLayer ( ) : void |
|
|
AddTag ( string tag ) : void |
|
|
AuxWindowManager_OnAssemblyReload ( ) : void |
|
|
BuildCanBeAppended ( BuildTarget target, string location ) : CanAppendBuild |
|
|
BumpMapSettingsFixingWindowReportResult ( int result ) : void |
|
|
BumpMapTextureNeedsFixing ( MaterialProperty prop ) : bool |
|
|
BumpMapTextureNeedsFixingInternal ( Material material, string propName, bool flaggedAsNormal ) : bool |
|
|
CalculateAmbientProbeFromSkybox ( ) : void |
|
|
CalculateHashForObjectsAndDependencies ( Object objects ) : string |
|
|
CalculateSelectionBoundsInSpace ( Vector3 position, Quaternion rotation, bool rectBlueprintMode ) : Bounds |
|
|
CanConnectToCacheServer ( ) : bool |
|
|
ClearSceneLighting ( ) : void |
|
|
CreateScriptableObjectUnchecked ( MonoScript script ) : int |
|
|
DetectDotNetDll ( string path ) : DllType |
|
|
DetermineDepthOrder ( Transform lhs, Transform rhs ) : int |
|
|
DrawSkyboxMaterial ( Material mat, Camera cam ) : void |
|
|
EnsureSceneHasBeenSaved ( string operation ) : bool |
|
|
ExecuteCommandOnKeyWindow ( string commandName ) : void |
|
|
FixCacheServerIntegrityErrors ( ) : ulong |
|
|
FixNormalmapTexture ( MaterialProperty prop ) : void |
|
|
FixNormalmapTextureInternal ( Material material, string propName ) : void |
|
|
GetAllScriptGUIDs ( ) : IEnumerable |
|
|