C# Class UnityEditor.VerticalGridWithSplitter

显示文件 Open project: randomize/VimConfig

Public Methods

Method Description
CalcRect ( int itemIdx, float yOffset ) : Rect
CalcSplitRect ( int splitIndex, float yOffset ) : Rect
CloseSplit ( ) : void
GetMaxVisibleItems ( float height ) : int
InitNumRowsAndColumns ( int itemCount, int maxNumRows ) : void
OpenSplit ( int splitAfterRowIndex, int numItems ) : void
ResetSplit ( ) : void
UpdateSplitAnimationOnGUI ( ) : bool

Method Details

CalcRect() public method

public CalcRect ( int itemIdx, float yOffset ) : Rect
itemIdx int
yOffset float
return UnityEngine.Rect

CalcSplitRect() public method

public CalcSplitRect ( int splitIndex, float yOffset ) : Rect
splitIndex int
yOffset float
return UnityEngine.Rect

CloseSplit() public method

public CloseSplit ( ) : void
return void

GetMaxVisibleItems() public method

public GetMaxVisibleItems ( float height ) : int
height float
return int

InitNumRowsAndColumns() public method

public InitNumRowsAndColumns ( int itemCount, int maxNumRows ) : void
itemCount int
maxNumRows int
return void

OpenSplit() public method

public OpenSplit ( int splitAfterRowIndex, int numItems ) : void
splitAfterRowIndex int
numItems int
return void

ResetSplit() public method

public ResetSplit ( ) : void
return void

UpdateSplitAnimationOnGUI() public method

public UpdateSplitAnimationOnGUI ( ) : bool
return bool