C# Class UnityEditor.TransformManipulator

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
BeginManipulationHandling ( bool lockHandleWhileDragging ) : void
DebugAlignment ( Quaternion targetRotation ) : void
EndManipulationHandling ( ) : EventType
SetPositionDelta ( Vector3 positionDelta ) : void
SetResizeDelta ( Vector3 scaleDelta, Vector3 pivotPosition, Quaternion pivotRotation ) : void
SetScaleDelta ( Vector3 scaleDelta, Quaternion pivotRotation ) : void

Private Methods

Method Description
BeginEventCheck ( ) : void
EndEventCheck ( ) : EventType
RecordMouseDownState ( Transform transforms ) : void
SetLocalHandleOffsetScaleDelta ( Vector3 scaleDelta, Quaternion pivotRotation ) : void

Method Details

BeginManipulationHandling() public static method

public static BeginManipulationHandling ( bool lockHandleWhileDragging ) : void
lockHandleWhileDragging bool
return void

DebugAlignment() public static method

public static DebugAlignment ( Quaternion targetRotation ) : void
targetRotation UnityEngine.Quaternion
return void

EndManipulationHandling() public static method

public static EndManipulationHandling ( ) : EventType
return EventType

SetPositionDelta() public static method

public static SetPositionDelta ( Vector3 positionDelta ) : void
positionDelta Vector3
return void

SetResizeDelta() public static method

public static SetResizeDelta ( Vector3 scaleDelta, Vector3 pivotPosition, Quaternion pivotRotation ) : void
scaleDelta Vector3
pivotPosition Vector3
pivotRotation UnityEngine.Quaternion
return void

SetScaleDelta() public static method

public static SetScaleDelta ( Vector3 scaleDelta, Quaternion pivotRotation ) : void
scaleDelta Vector3
pivotRotation UnityEngine.Quaternion
return void