C# Class UnityEditor.TagManagerInspector

Inheritance: Editor
显示文件 Open project: CarlosHBC/UnityDecompiled

Protected Properties

Property Type Description
m_IsEditable bool
m_Layers UnityEditor.SerializedProperty
m_SortingLayers UnityEditor.SerializedProperty
m_Tags UnityEditor.SerializedProperty

Private Methods

Method Description
AddToSortLayerList ( ReorderableList list ) : void
CanEditSortLayerEntry ( int index ) : bool
CanRemoveSortLayerEntry ( ReorderableList list ) : bool
CheckForRemovedTags ( ) : void
DrawLayerListElement ( Rect rect, int index, bool selected, bool focused ) : void
DrawSortLayerListElement ( Rect rect, int index, bool selected, bool focused ) : void
DrawTagListElement ( Rect rect, int index, bool selected, bool focused ) : void
NewElement ( Rect buttonRect, ReorderableList list ) : void

Property Details

m_IsEditable protected_oe property

protected bool m_IsEditable
return bool

m_Layers protected_oe property

protected SerializedProperty,UnityEditor m_Layers
return UnityEditor.SerializedProperty

m_SortingLayers protected_oe property

protected SerializedProperty,UnityEditor m_SortingLayers
return UnityEditor.SerializedProperty

m_Tags protected_oe property

protected SerializedProperty,UnityEditor m_Tags
return UnityEditor.SerializedProperty