C# Class UnityEditor.PresetLibraryLocations

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
GetAvailableFilesWithExtensionOnTheHDD ( PresetFileLocation fileLocation, string fileExtensionWithoutDot ) : List
GetCurveLibraryExtension ( bool normalized ) : string
GetDefaultFilePathForFileLocation ( PresetFileLocation fileLocation ) : string
GetFileLocationFromPath ( string path ) : PresetFileLocation
GetParticleCurveLibraryExtension ( bool singleCurve, bool signedRange ) : string

Private Methods

Method Description
ConvertToUnitySeperators ( string path ) : string
GetDirectoryPaths ( PresetFileLocation fileLocation ) : List
GetFilesWithExentionFromFolders ( List folderPaths, string fileExtensionWithoutDot ) : List

Method Details

GetAvailableFilesWithExtensionOnTheHDD() public static method

public static GetAvailableFilesWithExtensionOnTheHDD ( PresetFileLocation fileLocation, string fileExtensionWithoutDot ) : List
fileLocation PresetFileLocation
fileExtensionWithoutDot string
return List

GetCurveLibraryExtension() public static method

public static GetCurveLibraryExtension ( bool normalized ) : string
normalized bool
return string

GetDefaultFilePathForFileLocation() public static method

public static GetDefaultFilePathForFileLocation ( PresetFileLocation fileLocation ) : string
fileLocation PresetFileLocation
return string

GetFileLocationFromPath() public static method

public static GetFileLocationFromPath ( string path ) : PresetFileLocation
path string
return PresetFileLocation

GetParticleCurveLibraryExtension() public static method

public static GetParticleCurveLibraryExtension ( bool singleCurve, bool signedRange ) : string
singleCurve bool
signedRange bool
return string