C# Class UnityEditor.ParticleSystemInspector

Inheritance: Editor, ParticleEffectUIOwner
显示文件 Open project: CarlosHBC/UnityDecompiled

Private Properties

Property Type Description
Clear void
HierarchyOrProjectWindowWasChanged void
Init void
ShouldShowInspector bool
ShowEdiorButtonGUI void
UndoRedoPerformed void

Public Methods

Method Description
GetPreviewTitle ( ) : GUIContent
HasPreviewGUI ( ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnInspectorGUI ( ) : void
OnPreviewGUI ( Rect r, GUIStyle background ) : void
OnPreviewSettings ( ) : void
OnSceneGUI ( ) : void
OnSceneViewGUI ( SceneView sceneView ) : void
UseDefaultMargins ( ) : bool

Private Methods

Method Description
Clear ( ) : void
HierarchyOrProjectWindowWasChanged ( ) : void
Init ( bool forceInit ) : void
ShouldShowInspector ( ) : bool
ShowEdiorButtonGUI ( ) : void
UndoRedoPerformed ( ) : void

Method Details

GetPreviewTitle() public method

public GetPreviewTitle ( ) : GUIContent
return UnityEngine.GUIContent

HasPreviewGUI() public method

public HasPreviewGUI ( ) : bool
return bool

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

OnPreviewGUI() public method

public OnPreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
return void

OnPreviewSettings() public method

public OnPreviewSettings ( ) : void
return void

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void

OnSceneViewGUI() public method

public OnSceneViewGUI ( SceneView sceneView ) : void
sceneView SceneView
return void

UseDefaultMargins() public method

public UseDefaultMargins ( ) : bool
return bool