C# Class UnityEditor.MeshUtility

Various utilities for mesh manipulation.

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
SetPerTriangleUV2 ( Mesh src, Vector2 triUV ) : void

Will insert per-triangle uv2 in mesh and handle vertex splitting etc.

Private Methods

Method Description
ComputeTextureBoundingHull ( Texture texture, int vertexCount ) : Vector2[]
GetMeshCompression ( Mesh mesh ) : ModelImporterMeshCompression
Optimize ( Mesh mesh ) : void
SetMeshCompression ( Mesh mesh, ModelImporterMeshCompression compression ) : void
SetPerTriangleUV2NoCheck ( Mesh src, Vector2 triUV ) : void

Method Details

SetPerTriangleUV2() public static method

Will insert per-triangle uv2 in mesh and handle vertex splitting etc.

public static SetPerTriangleUV2 ( Mesh src, Vector2 triUV ) : void
src UnityEngine.Mesh
triUV Vector2
return void