Метод | Описание | |
---|---|---|
SetPerTriangleUV2 ( |
Will insert per-triangle uv2 in mesh and handle vertex splitting etc.
|
Метод | Описание | |
---|---|---|
ComputeTextureBoundingHull ( |
||
GetMeshCompression ( |
||
Optimize ( |
||
SetMeshCompression ( |
||
SetPerTriangleUV2NoCheck ( |
public static SetPerTriangleUV2 ( |
||
src | ||
triUV | Vector2 | |
Результат | void |