C# Class UnityEditor.ManipulationToolUtility

显示文件 Open project: CarlosHBC/UnityDecompiled

Public Properties

Property Type Description
handleDragChange HandleDragChange

Public Methods

Method Description
BeginDragging ( string handleName ) : void
DetectDraggingBasedOnMouseDownUp ( string handleName, EventType typeBefore ) : void
DisableMinDragDifference ( ) : void
DisableMinDragDifferenceBasedOnSnapping ( Vector3 positionBeforeSnapping, Vector3 positionAfterSnapping ) : void
DisableMinDragDifferenceForAxis ( int axis ) : void
EndDragging ( string handleName ) : void
SetMinDragDifferenceForPos ( Vector3 position ) : void

Method Details

BeginDragging() public static method

public static BeginDragging ( string handleName ) : void
handleName string
return void

DetectDraggingBasedOnMouseDownUp() public static method

public static DetectDraggingBasedOnMouseDownUp ( string handleName, EventType typeBefore ) : void
handleName string
typeBefore EventType
return void

DisableMinDragDifference() public static method

public static DisableMinDragDifference ( ) : void
return void

DisableMinDragDifferenceBasedOnSnapping() public static method

public static DisableMinDragDifferenceBasedOnSnapping ( Vector3 positionBeforeSnapping, Vector3 positionAfterSnapping ) : void
positionBeforeSnapping Vector3
positionAfterSnapping Vector3
return void

DisableMinDragDifferenceForAxis() public static method

public static DisableMinDragDifferenceForAxis ( int axis ) : void
axis int
return void

EndDragging() public static method

public static EndDragging ( string handleName ) : void
handleName string
return void

SetMinDragDifferenceForPos() public static method

public static SetMinDragDifferenceForPos ( Vector3 position ) : void
position Vector3
return void

Property Details

handleDragChange public_oe static_oe property

public static HandleDragChange handleDragChange
return HandleDragChange