C# Class UnityEditor.DetailMeshWizard

Inheritance: UnityEditor.TerrainWizard
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
m_Detail UnityEngine.GameObject
m_DryColor Color
m_HealthyColor Color
m_MaxHeight float
m_MaxWidth float
m_MinHeight float
m_MinWidth float
m_NoiseSpread float
m_RenderMode DetailMeshRenderMode

Public Methods

Method Description
OnEnable ( ) : void

Private Methods

Method Description
DoApply ( ) : void
InitializeDefaults ( Terrain terrain, int index ) : void
OnWizardCreate ( ) : void
OnWizardOtherButton ( ) : void
OnWizardUpdate ( ) : void

Method Details

OnEnable() public method

public OnEnable ( ) : void
return void

Property Details

m_Detail public_oe property

public GameObject,UnityEngine m_Detail
return UnityEngine.GameObject

m_DryColor public_oe property

public Color m_DryColor
return Color

m_HealthyColor public_oe property

public Color m_HealthyColor
return Color

m_MaxHeight public_oe property

public float m_MaxHeight
return float

m_MaxWidth public_oe property

public float m_MaxWidth
return float

m_MinHeight public_oe property

public float m_MinHeight
return float

m_MinWidth public_oe property

public float m_MinWidth
return float

m_NoiseSpread public_oe property

public float m_NoiseSpread
return float

m_RenderMode public_oe property

public DetailMeshRenderMode m_RenderMode
return DetailMeshRenderMode