C# Class UnityEditor.CurveMenuManager

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AddTangentMenuItems ( GenericMenu menu, List keyList ) : void
CurveMenuManager ( CurveUpdater updater ) : System
Flatten ( List keysToSet ) : void
SetAuto ( object keysToSet ) : void
SetBoth ( AnimationUtility mode, List keysToSet ) : void
SetBothConstant ( object keysToSet ) : void
SetBothEditable ( object keysToSet ) : void
SetBothLinear ( object keysToSet ) : void
SetBroken ( object _keysToSet ) : void
SetClampedAuto ( object keysToSet ) : void
SetEditable ( object keysToSet ) : void
SetFlat ( object keysToSet ) : void
SetLeftConstant ( object keysToSet ) : void
SetLeftEditable ( object keysToSet ) : void
SetLeftLinear ( object keysToSet ) : void
SetRightConstant ( object keysToSet ) : void
SetRightEditable ( object keysToSet ) : void
SetRightLinear ( object keysToSet ) : void
SetTangent ( int leftRight, AnimationUtility mode, List keysToSet ) : void

Method Details

AddTangentMenuItems() public method

public AddTangentMenuItems ( GenericMenu menu, List keyList ) : void
menu GenericMenu
keyList List
return void

CurveMenuManager() public method

public CurveMenuManager ( CurveUpdater updater ) : System
updater CurveUpdater
return System

Flatten() public method

public Flatten ( List keysToSet ) : void
keysToSet List
return void

SetAuto() public method

public SetAuto ( object keysToSet ) : void
keysToSet object
return void

SetBoth() public method

public SetBoth ( AnimationUtility mode, List keysToSet ) : void
mode AnimationUtility
keysToSet List
return void

SetBothConstant() public method

public SetBothConstant ( object keysToSet ) : void
keysToSet object
return void

SetBothEditable() public method

public SetBothEditable ( object keysToSet ) : void
keysToSet object
return void

SetBothLinear() public method

public SetBothLinear ( object keysToSet ) : void
keysToSet object
return void

SetBroken() public method

public SetBroken ( object _keysToSet ) : void
_keysToSet object
return void

SetClampedAuto() public method

public SetClampedAuto ( object keysToSet ) : void
keysToSet object
return void

SetEditable() public method

public SetEditable ( object keysToSet ) : void
keysToSet object
return void

SetFlat() public method

public SetFlat ( object keysToSet ) : void
keysToSet object
return void

SetLeftConstant() public method

public SetLeftConstant ( object keysToSet ) : void
keysToSet object
return void

SetLeftEditable() public method

public SetLeftEditable ( object keysToSet ) : void
keysToSet object
return void

SetLeftLinear() public method

public SetLeftLinear ( object keysToSet ) : void
keysToSet object
return void

SetRightConstant() public method

public SetRightConstant ( object keysToSet ) : void
keysToSet object
return void

SetRightEditable() public method

public SetRightEditable ( object keysToSet ) : void
keysToSet object
return void

SetRightLinear() public method

public SetRightLinear ( object keysToSet ) : void
keysToSet object
return void

SetTangent() public method

public SetTangent ( int leftRight, AnimationUtility mode, List keysToSet ) : void
leftRight int
mode AnimationUtility
keysToSet List
return void