C# Class UnityEditor.BillboardAssetInspector

Inheritance: Editor
显示文件 Open project: randomize/VimConfig

Private Properties

Property Type Description
DoRenderPreview void
InitPreview void
OnDisable void
OnEnable void

Public Methods

Method Description
GetInfoString ( ) : string
HasPreviewGUI ( ) : bool
OnInspectorGUI ( ) : void
OnPreviewGUI ( Rect r, GUIStyle background ) : void
OnPreviewSettings ( ) : void
RenderStaticPreview ( string assetPath, UnityEngine subAssets, int width, int height ) : Texture2D

Private Methods

Method Description
DoRenderPreview ( bool shaded ) : void
InitPreview ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void

Method Details

GetInfoString() public method

public GetInfoString ( ) : string
return string

HasPreviewGUI() public method

public HasPreviewGUI ( ) : bool
return bool

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

OnPreviewGUI() public method

public OnPreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
return void

OnPreviewSettings() public method

public OnPreviewSettings ( ) : void
return void

RenderStaticPreview() public method

public RenderStaticPreview ( string assetPath, UnityEngine subAssets, int width, int height ) : Texture2D
assetPath string
subAssets UnityEngine
width int
height int
return UnityEngine.Texture2D