C# Class UnityEditor.AudioMixerEffectGUI

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
EffectHeader ( string text ) : void
ExposePopupCallback ( object obj ) : void
ParameterTransitionOverrideCallback ( object obj ) : void
PopupButton ( GUIContent label, GUIContent buttonContent, GUIStyle style, Rect &buttonRect ) : bool
Slider ( GUIContent label, float &value, float displayScale, float displayExponent, string unit, float leftValue, float rightValue, UnityEditor.Audio.AudioMixerController controller, AudioParameterPath path ) : bool

Method Details

EffectHeader() public static method

public static EffectHeader ( string text ) : void
text string
return void

ExposePopupCallback() public static method

public static ExposePopupCallback ( object obj ) : void
obj object
return void

ParameterTransitionOverrideCallback() public static method

public static ParameterTransitionOverrideCallback ( object obj ) : void
obj object
return void

PopupButton() public static method

public static PopupButton ( GUIContent label, GUIContent buttonContent, GUIStyle style, Rect &buttonRect ) : bool
label UnityEngine.GUIContent
buttonContent UnityEngine.GUIContent
style UnityEngine.GUIStyle
buttonRect UnityEngine.Rect
return bool

Slider() public static method

public static Slider ( GUIContent label, float &value, float displayScale, float displayExponent, string unit, float leftValue, float rightValue, UnityEditor.Audio.AudioMixerController controller, AudioParameterPath path ) : bool
label UnityEngine.GUIContent
value float
displayScale float
displayExponent float
unit string
leftValue float
rightValue float
controller UnityEditor.Audio.AudioMixerController
path UnityEditor.Audio.AudioParameterPath
return bool