Method | Description | |
---|---|---|
AddDefaultProperty ( UnityEditor.ShaderGraph.PropertyCollector properties, GenerationMode generationMode ) : void | ||
CopyValuesFrom ( UnityEditor.ShaderGraph.MaterialSlot foundSlot ) : void | ||
GetDefaultValue ( GenerationMode generationMode ) : string | ||
GetPreviewProperties ( List properties, string name ) : void | ||
InstantiateControl ( ) : VisualElement | ||
Texture2DInputMaterialSlot ( ) : System | ||
Texture2DInputMaterialSlot ( int slotId, string displayName, string shaderOutputName, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false ) : System |
public AddDefaultProperty ( UnityEditor.ShaderGraph.PropertyCollector properties, GenerationMode generationMode ) : void | ||
properties | UnityEditor.ShaderGraph.PropertyCollector | |
generationMode | GenerationMode | |
return | void |
public CopyValuesFrom ( UnityEditor.ShaderGraph.MaterialSlot foundSlot ) : void | ||
foundSlot | UnityEditor.ShaderGraph.MaterialSlot | |
return | void |
public GetDefaultValue ( GenerationMode generationMode ) : string | ||
generationMode | GenerationMode | |
return | string |
public GetPreviewProperties ( List properties, string name ) : void | ||
properties | List | |
name | string | |
return | void |
public InstantiateControl ( ) : VisualElement | ||
return | VisualElement |
public Texture2DInputMaterialSlot ( ) : System | ||
return | System |
public Texture2DInputMaterialSlot ( int slotId, string displayName, string shaderOutputName, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false ) : System | ||
slotId | int | |
displayName | string | |
shaderOutputName | string | |
stageCapability | ShaderStageCapability | |
hidden | bool | |
return | System |