C# Class UnityEditor.Rendering.TierSettings

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
cascadedShadowMaps bool
reflectionProbeBlending bool
reflectionProbeBoxProjection bool
renderingPath RenderingPath
standardShaderQuality ShaderQuality

Property Details

cascadedShadowMaps public_oe property

Allows you to specify whether cascaded shadow maps should be used.

public bool cascadedShadowMaps
return bool

reflectionProbeBlending public_oe property

Allows you to specify whether Reflection Probes Blending should be enabled.

public bool reflectionProbeBlending
return bool

reflectionProbeBoxProjection public_oe property

Allows you to specify whether Reflection Probes Box Projection should be used.

public bool reflectionProbeBoxProjection
return bool

renderingPath public_oe property

The rendering path that should be used.

public RenderingPath renderingPath
return RenderingPath

standardShaderQuality public_oe property

Allows you to select Standard Shader Quality.

public ShaderQuality standardShaderQuality
return ShaderQuality