C# Class UnityEditor.Animations.MecanimUtilities

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
StateMachineRelativePath ( AnimatorStateMachine parent, AnimatorStateMachine toFind, List &hierarchy ) : bool

Private Methods

Method Description
AreSameAsset ( Object obj1, Object obj2 ) : bool
DestroyBlendTreeRecursive ( BlendTree blendTree ) : void

Method Details

StateMachineRelativePath() public static method

public static StateMachineRelativePath ( AnimatorStateMachine parent, AnimatorStateMachine toFind, List &hierarchy ) : bool
parent AnimatorStateMachine
toFind AnimatorStateMachine
hierarchy List
return bool