C# Class Unity.PlasticSCM.Editor.AssetMenu.Dialogs.CheckinDialog

Inheritance: PlasticDialog
显示文件 Open project: nintendaii/unity-background-service Class Usage Examples

Protected Methods

Method Description
GetTitle ( ) : string
OnModalGUI ( ) : void

Private Methods

Method Description
CheckinPaths ( WorkspaceInfo wkInfo, List paths, IAssetStatusCache assetStatusCache, bool isGluonMode, EditorWindow parentWindow, IWorkspaceWindow workspaceWindow, ViewHost viewHost, GuiMessage.IGuiMessage guiMessage, IMergeViewLauncher mergeViewLauncher, IGluonViewSwitcher gluonViewSwitcher ) : bool
Create ( WorkspaceInfo wkInfo, List paths, IAssetStatusCache assetStatusCache, MetaCache metaCache, bool isGluonMode, ProgressControlsForDialogs progressControls, IWorkspaceWindow workspaceWindow, ViewHost viewHost, GuiMessage.IGuiMessage guiMessage, IMergeViewLauncher mergeViewLauncher, IGluonViewSwitcher gluonViewSwitcher ) : CheckinDialog
DoButtonsArea ( ) : void
DoCancelButton ( ) : void
DoCheckinButton ( ) : void
DoFileList ( WorkspaceInfo wkInfo, List paths, IAssetStatusCache assetStatusCache, MetaCache metaCache ) : void
DoStatusOverlays ( Rect iconRect, IAssetStatusCache assetStatusCache, string path ) : void
OkButtonWithCheckinAction ( ) : void

Method Details

GetTitle() protected method

protected GetTitle ( ) : string
return string

OnModalGUI() protected method

protected OnModalGUI ( ) : void
return void