C# 클래스 Unity.PlasticSCM.Editor.AssetMenu.Dialogs.CheckinDialog

상속: PlasticDialog
파일 보기 프로젝트 열기: nintendaii/unity-background-service 1 사용 예제들

보호된 메소드들

메소드 설명
GetTitle ( ) : string
OnModalGUI ( ) : void

비공개 메소드들

메소드 설명
CheckinPaths ( WorkspaceInfo wkInfo, List paths, IAssetStatusCache assetStatusCache, bool isGluonMode, EditorWindow parentWindow, IWorkspaceWindow workspaceWindow, ViewHost viewHost, GuiMessage.IGuiMessage guiMessage, IMergeViewLauncher mergeViewLauncher, IGluonViewSwitcher gluonViewSwitcher ) : bool
Create ( WorkspaceInfo wkInfo, List paths, IAssetStatusCache assetStatusCache, MetaCache metaCache, bool isGluonMode, ProgressControlsForDialogs progressControls, IWorkspaceWindow workspaceWindow, ViewHost viewHost, GuiMessage.IGuiMessage guiMessage, IMergeViewLauncher mergeViewLauncher, IGluonViewSwitcher gluonViewSwitcher ) : CheckinDialog
DoButtonsArea ( ) : void
DoCancelButton ( ) : void
DoCheckinButton ( ) : void
DoFileList ( WorkspaceInfo wkInfo, List paths, IAssetStatusCache assetStatusCache, MetaCache metaCache ) : void
DoStatusOverlays ( Rect iconRect, IAssetStatusCache assetStatusCache, string path ) : void
OkButtonWithCheckinAction ( ) : void

메소드 상세

GetTitle() 보호된 메소드

protected GetTitle ( ) : string
리턴 string

OnModalGUI() 보호된 메소드

protected OnModalGUI ( ) : void
리턴 void