Method | Description | |
---|---|---|
GetLandBlock ( int x, int y ) : Ultima.Tile[] | ||
GetLandTile ( int x, int y ) : |
||
GetStaticBlock ( int x, int y ) : Ultima.HuedTile[][][] | ||
GetStaticTiles ( int x, int y ) : Ultima.HuedTile[] | ||
IsLandBlockPatched ( int x, int y ) : bool | ||
IsStaticBlockPatched ( int x, int y ) : bool | ||
TileMatrixPatch ( |
Method | Description | |
---|---|---|
PatchLand ( |
||
PatchStatics ( |
public GetLandBlock ( int x, int y ) : Ultima.Tile[] | ||
x | int | |
y | int | |
return | Ultima.Tile[] |
public GetStaticBlock ( int x, int y ) : Ultima.HuedTile[][][] | ||
x | int | |
y | int | |
return | Ultima.HuedTile[][][] |
public GetStaticTiles ( int x, int y ) : Ultima.HuedTile[] | ||
x | int | |
y | int | |
return | Ultima.HuedTile[] |
public IsLandBlockPatched ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public IsStaticBlockPatched ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public TileMatrixPatch ( |
||
matrix | ||
index | int | |
path | string | |
return | System |