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UTJ
hwi.Descriptor
C# Class UTJ.hwi.Descriptor
显示文件
Open project: unity3d-jp/NVIDIAHairWorksIntegration
Public Properties
Property
Type
Description
m_backStopRadius
float
m_backfaceCullingThreshold
float
m_bendStiffness
float
m_bendStiffnessCurve
Vector4
m_clumpNoise
float
m_clumpRoundness
float
m_clumpScale
float
m_colorizeMode
int
m_cullSphereInvTransform
UnityEngine.Matrix4x4
m_damping
float
m_density
float
m_detailLODDensity
float
m_detailLODEnd
float
m_detailLODStart
float
m_detailLODWidth
float
m_diffuseBlend
float
m_distanceLODDensity
float
m_distanceLODEnd
float
m_distanceLODFadeStart
float
m_distanceLODStart
float
m_distanceLODWidth
float
m_friction
float
m_glintCount
float
m_glintExponent
float
m_glintStrength
float
m_gravityDir
Vector3
m_hairNormalBoneIndex
int
m_hairNormalWeight
float
m_inertiaLimit
float
m_inertiaScale
float
m_interactionStiffness
float
m_interactionStiffnessCurve
Vector4
m_lengthNoise
float
m_lengthScale
float
m_massScale
float
m_modelToWorld
UnityEngine.Matrix4x4
m_pinStiffness
float
m_rootAlphaFalloff
float
m_rootColor
Color
m_rootStiffness
float
m_rootTipColorFalloff
float
m_rootTipColorWeight
float
m_shadowDensityScale
float
m_shadowSigma
float
m_specularColor
Color
m_specularEnvScale
float
m_specularNoiseScale
float
m_specularPowerPrimary
float
m_specularPowerSecondary
float
m_specularPrimary
float
m_specularPrimaryBreakup
float
m_specularSecondary
float
m_specularSecondaryOffset
float
m_splineMultiplier
int
m_stiffness
float
m_stiffnessCurve
Vector4
m_stiffnessDamping
float
m_stiffnessDampingCurve
Vector4
m_stiffnessStrength
float
m_stiffnessStrengthCurve
Vector4
m_strandBlendMode
int
m_strandBlendScale
float
m_tipColor
Color
m_tipStiffness
float
m_visualizeHairSkips
int
m_waveFreq
float
m_waveFreqNoise
float
m_waveRootStraighten
float
m_waveScale
float
m_waveScaleClump
float
m_waveScaleNoise
float
m_waveScaleStrand
float
m_width
float
m_widthNoise
float
m_widthRootScale
float
m_widthTipScale
float
m_wind
Vector3
m_windNoise
float
Public Methods
Method
Description
initialize
( ) :
void
Method Details
initialize()
public
method
public
initialize
( ) :
void
return
void
Property Details
m_backStopRadius
public_oe property
public
float
m_backStopRadius
return
float
m_backfaceCullingThreshold
public_oe property
public
float
m_backfaceCullingThreshold
return
float
m_bendStiffness
public_oe property
public
float
m_bendStiffness
return
float
m_bendStiffnessCurve
public_oe property
public
Vector4
m_bendStiffnessCurve
return
Vector4
m_clumpNoise
public_oe property
public
float
m_clumpNoise
return
float
m_clumpRoundness
public_oe property
public
float
m_clumpRoundness
return
float
m_clumpScale
public_oe property
public
float
m_clumpScale
return
float
m_colorizeMode
public_oe property
public
int
m_colorizeMode
return
int
m_cullSphereInvTransform
public_oe property
public
Matrix4x4,UnityEngine
m_cullSphereInvTransform
return
UnityEngine.Matrix4x4
m_damping
public_oe property
public
float
m_damping
return
float
m_density
public_oe property
public
float
m_density
return
float
m_detailLODDensity
public_oe property
public
float
m_detailLODDensity
return
float
m_detailLODEnd
public_oe property
public
float
m_detailLODEnd
return
float
m_detailLODStart
public_oe property
public
float
m_detailLODStart
return
float
m_detailLODWidth
public_oe property
public
float
m_detailLODWidth
return
float
m_diffuseBlend
public_oe property
public
float
m_diffuseBlend
return
float
m_distanceLODDensity
public_oe property
public
float
m_distanceLODDensity
return
float
m_distanceLODEnd
public_oe property
public
float
m_distanceLODEnd
return
float
m_distanceLODFadeStart
public_oe property
public
float
m_distanceLODFadeStart
return
float
m_distanceLODStart
public_oe property
public
float
m_distanceLODStart
return
float
m_distanceLODWidth
public_oe property
public
float
m_distanceLODWidth
return
float
m_friction
public_oe property
public
float
m_friction
return
float
m_glintCount
public_oe property
public
float
m_glintCount
return
float
m_glintExponent
public_oe property
public
float
m_glintExponent
return
float
m_glintStrength
public_oe property
public
float
m_glintStrength
return
float
m_gravityDir
public_oe property
public
Vector3
m_gravityDir
return
Vector3
m_hairNormalBoneIndex
public_oe property
public
int
m_hairNormalBoneIndex
return
int
m_hairNormalWeight
public_oe property
public
float
m_hairNormalWeight
return
float
m_inertiaLimit
public_oe property
public
float
m_inertiaLimit
return
float
m_inertiaScale
public_oe property
public
float
m_inertiaScale
return
float
m_interactionStiffness
public_oe property
public
float
m_interactionStiffness
return
float
m_interactionStiffnessCurve
public_oe property
public
Vector4
m_interactionStiffnessCurve
return
Vector4
m_lengthNoise
public_oe property
public
float
m_lengthNoise
return
float
m_lengthScale
public_oe property
public
float
m_lengthScale
return
float
m_massScale
public_oe property
public
float
m_massScale
return
float
m_modelToWorld
public_oe property
public
Matrix4x4,UnityEngine
m_modelToWorld
return
UnityEngine.Matrix4x4
m_pinStiffness
public_oe property
public
float
m_pinStiffness
return
float
m_rootAlphaFalloff
public_oe property
public
float
m_rootAlphaFalloff
return
float
m_rootColor
public_oe property
public
Color
m_rootColor
return
Color
m_rootStiffness
public_oe property
public
float
m_rootStiffness
return
float
m_rootTipColorFalloff
public_oe property
public
float
m_rootTipColorFalloff
return
float
m_rootTipColorWeight
public_oe property
public
float
m_rootTipColorWeight
return
float
m_shadowDensityScale
public_oe property
public
float
m_shadowDensityScale
return
float
m_shadowSigma
public_oe property
public
float
m_shadowSigma
return
float
m_specularColor
public_oe property
public
Color
m_specularColor
return
Color
m_specularEnvScale
public_oe property
public
float
m_specularEnvScale
return
float
m_specularNoiseScale
public_oe property
public
float
m_specularNoiseScale
return
float
m_specularPowerPrimary
public_oe property
public
float
m_specularPowerPrimary
return
float
m_specularPowerSecondary
public_oe property
public
float
m_specularPowerSecondary
return
float
m_specularPrimary
public_oe property
public
float
m_specularPrimary
return
float
m_specularPrimaryBreakup
public_oe property
public
float
m_specularPrimaryBreakup
return
float
m_specularSecondary
public_oe property
public
float
m_specularSecondary
return
float
m_specularSecondaryOffset
public_oe property
public
float
m_specularSecondaryOffset
return
float
m_splineMultiplier
public_oe property
public
int
m_splineMultiplier
return
int
m_stiffness
public_oe property
public
float
m_stiffness
return
float
m_stiffnessCurve
public_oe property
public
Vector4
m_stiffnessCurve
return
Vector4
m_stiffnessDamping
public_oe property
public
float
m_stiffnessDamping
return
float
m_stiffnessDampingCurve
public_oe property
public
Vector4
m_stiffnessDampingCurve
return
Vector4
m_stiffnessStrength
public_oe property
public
float
m_stiffnessStrength
return
float
m_stiffnessStrengthCurve
public_oe property
public
Vector4
m_stiffnessStrengthCurve
return
Vector4
m_strandBlendMode
public_oe property
public
int
m_strandBlendMode
return
int
m_strandBlendScale
public_oe property
public
float
m_strandBlendScale
return
float
m_tipColor
public_oe property
public
Color
m_tipColor
return
Color
m_tipStiffness
public_oe property
public
float
m_tipStiffness
return
float
m_visualizeHairSkips
public_oe property
public
int
m_visualizeHairSkips
return
int
m_waveFreq
public_oe property
public
float
m_waveFreq
return
float
m_waveFreqNoise
public_oe property
public
float
m_waveFreqNoise
return
float
m_waveRootStraighten
public_oe property
public
float
m_waveRootStraighten
return
float
m_waveScale
public_oe property
public
float
m_waveScale
return
float
m_waveScaleClump
public_oe property
public
float
m_waveScaleClump
return
float
m_waveScaleNoise
public_oe property
public
float
m_waveScaleNoise
return
float
m_waveScaleStrand
public_oe property
public
float
m_waveScaleStrand
return
float
m_width
public_oe property
public
float
m_width
return
float
m_widthNoise
public_oe property
public
float
m_widthNoise
return
float
m_widthRootScale
public_oe property
public
float
m_widthRootScale
return
float
m_widthTipScale
public_oe property
public
float
m_widthTipScale
return
float
m_wind
public_oe property
public
Vector3
m_wind
return
Vector3
m_windNoise
public_oe property
public
float
m_windNoise
return
float