C# Class UTJ.hwi.Descriptor

Mostra file Open project: unity3d-jp/NVIDIAHairWorksIntegration

Public Properties

Property Type Description
m_backStopRadius float
m_backfaceCullingThreshold float
m_bendStiffness float
m_bendStiffnessCurve Vector4
m_clumpNoise float
m_clumpRoundness float
m_clumpScale float
m_colorizeMode int
m_cullSphereInvTransform UnityEngine.Matrix4x4
m_damping float
m_density float
m_detailLODDensity float
m_detailLODEnd float
m_detailLODStart float
m_detailLODWidth float
m_diffuseBlend float
m_distanceLODDensity float
m_distanceLODEnd float
m_distanceLODFadeStart float
m_distanceLODStart float
m_distanceLODWidth float
m_friction float
m_glintCount float
m_glintExponent float
m_glintStrength float
m_gravityDir Vector3
m_hairNormalBoneIndex int
m_hairNormalWeight float
m_inertiaLimit float
m_inertiaScale float
m_interactionStiffness float
m_interactionStiffnessCurve Vector4
m_lengthNoise float
m_lengthScale float
m_massScale float
m_modelToWorld UnityEngine.Matrix4x4
m_pinStiffness float
m_rootAlphaFalloff float
m_rootColor Color
m_rootStiffness float
m_rootTipColorFalloff float
m_rootTipColorWeight float
m_shadowDensityScale float
m_shadowSigma float
m_specularColor Color
m_specularEnvScale float
m_specularNoiseScale float
m_specularPowerPrimary float
m_specularPowerSecondary float
m_specularPrimary float
m_specularPrimaryBreakup float
m_specularSecondary float
m_specularSecondaryOffset float
m_splineMultiplier int
m_stiffness float
m_stiffnessCurve Vector4
m_stiffnessDamping float
m_stiffnessDampingCurve Vector4
m_stiffnessStrength float
m_stiffnessStrengthCurve Vector4
m_strandBlendMode int
m_strandBlendScale float
m_tipColor Color
m_tipStiffness float
m_visualizeHairSkips int
m_waveFreq float
m_waveFreqNoise float
m_waveRootStraighten float
m_waveScale float
m_waveScaleClump float
m_waveScaleNoise float
m_waveScaleStrand float
m_width float
m_widthNoise float
m_widthRootScale float
m_widthTipScale float
m_wind Vector3
m_windNoise float

Public Methods

Method Description
initialize ( ) : void

Method Details

initialize() public method

public initialize ( ) : void
return void

Property Details

m_backStopRadius public_oe property

public float m_backStopRadius
return float

m_backfaceCullingThreshold public_oe property

public float m_backfaceCullingThreshold
return float

m_bendStiffness public_oe property

public float m_bendStiffness
return float

m_bendStiffnessCurve public_oe property

public Vector4 m_bendStiffnessCurve
return Vector4

m_clumpNoise public_oe property

public float m_clumpNoise
return float

m_clumpRoundness public_oe property

public float m_clumpRoundness
return float

m_clumpScale public_oe property

public float m_clumpScale
return float

m_colorizeMode public_oe property

public int m_colorizeMode
return int

m_cullSphereInvTransform public_oe property

public Matrix4x4,UnityEngine m_cullSphereInvTransform
return UnityEngine.Matrix4x4

m_damping public_oe property

public float m_damping
return float

m_density public_oe property

public float m_density
return float

m_detailLODDensity public_oe property

public float m_detailLODDensity
return float

m_detailLODEnd public_oe property

public float m_detailLODEnd
return float

m_detailLODStart public_oe property

public float m_detailLODStart
return float

m_detailLODWidth public_oe property

public float m_detailLODWidth
return float

m_diffuseBlend public_oe property

public float m_diffuseBlend
return float

m_distanceLODDensity public_oe property

public float m_distanceLODDensity
return float

m_distanceLODEnd public_oe property

public float m_distanceLODEnd
return float

m_distanceLODFadeStart public_oe property

public float m_distanceLODFadeStart
return float

m_distanceLODStart public_oe property

public float m_distanceLODStart
return float

m_distanceLODWidth public_oe property

public float m_distanceLODWidth
return float

m_friction public_oe property

public float m_friction
return float

m_glintCount public_oe property

public float m_glintCount
return float

m_glintExponent public_oe property

public float m_glintExponent
return float

m_glintStrength public_oe property

public float m_glintStrength
return float

m_gravityDir public_oe property

public Vector3 m_gravityDir
return Vector3

m_hairNormalBoneIndex public_oe property

public int m_hairNormalBoneIndex
return int

m_hairNormalWeight public_oe property

public float m_hairNormalWeight
return float

m_inertiaLimit public_oe property

public float m_inertiaLimit
return float

m_inertiaScale public_oe property

public float m_inertiaScale
return float

m_interactionStiffness public_oe property

public float m_interactionStiffness
return float

m_interactionStiffnessCurve public_oe property

public Vector4 m_interactionStiffnessCurve
return Vector4

m_lengthNoise public_oe property

public float m_lengthNoise
return float

m_lengthScale public_oe property

public float m_lengthScale
return float

m_massScale public_oe property

public float m_massScale
return float

m_modelToWorld public_oe property

public Matrix4x4,UnityEngine m_modelToWorld
return UnityEngine.Matrix4x4

m_pinStiffness public_oe property

public float m_pinStiffness
return float

m_rootAlphaFalloff public_oe property

public float m_rootAlphaFalloff
return float

m_rootColor public_oe property

public Color m_rootColor
return Color

m_rootStiffness public_oe property

public float m_rootStiffness
return float

m_rootTipColorFalloff public_oe property

public float m_rootTipColorFalloff
return float

m_rootTipColorWeight public_oe property

public float m_rootTipColorWeight
return float

m_shadowDensityScale public_oe property

public float m_shadowDensityScale
return float

m_shadowSigma public_oe property

public float m_shadowSigma
return float

m_specularColor public_oe property

public Color m_specularColor
return Color

m_specularEnvScale public_oe property

public float m_specularEnvScale
return float

m_specularNoiseScale public_oe property

public float m_specularNoiseScale
return float

m_specularPowerPrimary public_oe property

public float m_specularPowerPrimary
return float

m_specularPowerSecondary public_oe property

public float m_specularPowerSecondary
return float

m_specularPrimary public_oe property

public float m_specularPrimary
return float

m_specularPrimaryBreakup public_oe property

public float m_specularPrimaryBreakup
return float

m_specularSecondary public_oe property

public float m_specularSecondary
return float

m_specularSecondaryOffset public_oe property

public float m_specularSecondaryOffset
return float

m_splineMultiplier public_oe property

public int m_splineMultiplier
return int

m_stiffness public_oe property

public float m_stiffness
return float

m_stiffnessCurve public_oe property

public Vector4 m_stiffnessCurve
return Vector4

m_stiffnessDamping public_oe property

public float m_stiffnessDamping
return float

m_stiffnessDampingCurve public_oe property

public Vector4 m_stiffnessDampingCurve
return Vector4

m_stiffnessStrength public_oe property

public float m_stiffnessStrength
return float

m_stiffnessStrengthCurve public_oe property

public Vector4 m_stiffnessStrengthCurve
return Vector4

m_strandBlendMode public_oe property

public int m_strandBlendMode
return int

m_strandBlendScale public_oe property

public float m_strandBlendScale
return float

m_tipColor public_oe property

public Color m_tipColor
return Color

m_tipStiffness public_oe property

public float m_tipStiffness
return float

m_visualizeHairSkips public_oe property

public int m_visualizeHairSkips
return int

m_waveFreq public_oe property

public float m_waveFreq
return float

m_waveFreqNoise public_oe property

public float m_waveFreqNoise
return float

m_waveRootStraighten public_oe property

public float m_waveRootStraighten
return float

m_waveScale public_oe property

public float m_waveScale
return float

m_waveScaleClump public_oe property

public float m_waveScaleClump
return float

m_waveScaleNoise public_oe property

public float m_waveScaleNoise
return float

m_waveScaleStrand public_oe property

public float m_waveScaleStrand
return float

m_width public_oe property

public float m_width
return float

m_widthNoise public_oe property

public float m_widthNoise
return float

m_widthRootScale public_oe property

public float m_widthRootScale
return float

m_widthTipScale public_oe property

public float m_widthTipScale
return float

m_wind public_oe property

public Vector3 m_wind
return Vector3

m_windNoise public_oe property

public float m_windNoise
return float