C# Class SpriteEditor.Gui.FileButtonWindow

显示文件 Open project: vchelaru/FlatRedBall Class Usage Examples

Public Properties

Property Type Description
saveSpriteRigButton FlatRedBall.Gui.Button

Public Methods

Method Description
CreateTextureNotFoundOkCancel ( ) : void
DoNotReplaceTexture ( Window callingWindow ) : void
FileButtonWindow ( Cursor cursor ) : System
FindTextureNotFoundReplacements ( ) : void
ReplaceTexture ( Window callingWindow ) : void
SaveSpriteRigClick ( Window callingWindow ) : void
loadTextureOk ( Window callingWindow ) : void
openFileWindowLoadTexture ( Window callingWindow ) : void
saveSpriteRig ( Window callingWindow ) : void
spriteRigOptionsOK ( Window callingWindow ) : void

Private Methods

Method Description
FileRelativeSearch ( Window callingWindow ) : void
SaveStoredSpriteRig ( Window callingWindow ) : void
SaveStoredSpriteRigCancel ( Window callingWindow ) : void
ShowSpriteRigOptionsFileWindow ( Window callingWindow ) : void
SpriteEditorRelativeSearch ( Window callingWindow ) : void

Method Details

CreateTextureNotFoundOkCancel() public static method

public static CreateTextureNotFoundOkCancel ( ) : void
return void

DoNotReplaceTexture() public static method

public static DoNotReplaceTexture ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

FileButtonWindow() public method

public FileButtonWindow ( Cursor cursor ) : System
cursor FlatRedBall.Gui.Cursor
return System

FindTextureNotFoundReplacements() public static method

public static FindTextureNotFoundReplacements ( ) : void
return void

ReplaceTexture() public static method

public static ReplaceTexture ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

SaveSpriteRigClick() public static method

public static SaveSpriteRigClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

loadTextureOk() public static method

public static loadTextureOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

openFileWindowLoadTexture() public static method

public static openFileWindowLoadTexture ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

saveSpriteRig() public static method

public static saveSpriteRig ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

spriteRigOptionsOK() public static method

public static spriteRigOptionsOK ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

Property Details

saveSpriteRigButton public_oe property

public Button,FlatRedBall.Gui saveSpriteRigButton
return FlatRedBall.Gui.Button